Global Augmented Reality Market

Augmented Reality Market Size, Share, Growth Analysis, By Offering(Hardware (Sensors [Accelerometers, Gyroscopes, Magnetometers, Proximity sensors]), By Device Type(Head up displays (HUD), and Helmet mounted displays (HMD) (AR Smart Glasses and Smart Helmets)), By Technology(Marker-Based AR Technology (Passive Markers and Active Markers), Markerless AR Technology (Model-based Tracking and Image Processing-based Tracking), and Anchor-Based AR Technology), By Application(Commercial (Gaming, Sports & Entertainment [Sports, Entertainment, Theme parks), By Region - Industry Forecast 2024-2031


Report ID: SQMIG45J2039 | Region: Global | Published Date: June, 2024
Pages: 157 | Tables: 119 | Figures: 77

Augmented Reality Market Dynamics

Driver

Rising investments in Augmented Reality (AR)

  • The AR market has grown exponentially with the dramatic rise in investments during recent years. Meta, Intel Corporation, Qualcomm, Inc., Alphabet, Inc., Comcast Ventures, Samsung Group, are among a list of companies that are pumping in a lot of money, in the augmented reality sector. Based on our findings, the largest investment is going into training and industrial maintenance with USD 4.1 billion in the field of AR. Besides that, research institutes are being funded by private firms and venture capitalists, and some governments are funding some. Industries that include consumer, aerospace and defence, healthcare, enterprises, retail, and marketing are among the user base of AR.  

Increasing Adoption of AR Technology in Healthcare Industry 

  • Hospitals and other medical care setups are rapidly seeing the use of immersive modalities to aid healthcare professionals. Based on our analysis, the AR in healthcare industry will hold market size of USD 1.2 billion by 2024. Current-day surgeons are now relying on AR to alleviate the little number of risks involved, thereby resulting in fewer errors and accordingly unsafe surgeries. For instance, the startling announcement was made by Immersive Touch, an AR-oriented medical technology firm, about co-operation with the Mayo Clinics to provide Holo-X-Ray view of the anatomy of their patients' X-rays to aid surgeons. By providing a joining force, modern augmented reality systems both noninvasively help surgeons and enhance the surgical efficiency of orthopedic procedures.  

Restraints 

Health Issues Associated with Excessive Usage of AR 

  • The young population, especially gamers will reportedly have increased AR-related health problems due to the advancement of new gaming devices, technologies and so on. The interactive AR games can very well put the user under the powerful wile of the game for many hours and ailments such as anxiety, eye strain, obesity, and poor concentration may surface. Using AR for long periods, especially with headsets, can cause dry eyes, irritation, and tired vision. Our eyes are not used to this kind of stimulation, which could affect long-term eye health. 

Adoption due to Hardware Limitations and Infrastructure Requirements  

  • While AR technology provides the possibility of practical application across diverse sectors such as gaming, healthcare, education and retail, the capability of compatible devices with such computing power that can detect, and process signals becomes a problem. Not only it but also ensuring a smooth integration of AR with the companies' and organizations' data and network infrastructure, can create obstacles for firms and organizations intending to apply AR technologies, similarly presenting challenges.

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FAQs

The augmented reality market is expected to grow at a compound annual growth rate of 40.9% from 2022 to 2030 to reach USD 597.54 billion by 2030.

Smart glasses are expected to grow at the highest CAGR in the augmented reality market.

Augmented Reality (AR) Market was valued at USD 32.1 Billion in 2022 and is expected to grow from USD 42.85 Billion in 2023 to reach USD 432.35 Billion by 2031, at a CAGR of 33.5% during the forecast period (2024-2031).

The Augmented Reality market growth is leading technology companies including Apple, Meta, and Google leaving nothing to be desired. Apple's accessibility stronghold with the support of ARKit renders a broad range of AR app builders who can build amazing AR experiences for iPhones and iPads. Similarly, Meta mirrors Oculus headsets in a bid to attain a bridge among virtual and with a priority on social interaction. On top of these so-called tech giants, there are several specialized AR hardware companies, like Magic Leap and Vuzix, who are getting into targets at this point, offering more AR-focused headsets which are — big enterprise applications. A highly competitive environment which positions collaborative partnerships and competing between both large players and niche specialists encourages innovation. Merits are made through meeting the criteria of user friendliness, hardware accessibility, developing software that encourages widespread AR usage and enhanced experience by diversity. 'Apple Inc. (US) ', 'Google LLC (US) ', 'Samsung (South Korea) ', 'Alibaba (China) ', 'AWS (US) ', 'Microsoft Corporation (US) ', 'Magic Leap, Inc. (US) ', 'Niantic, Inc. (US) ', 'PTC Inc. (US) ', 'Atheer Inc. (US) ', 'Blippar (UK) ', 'Zugara (Switzerland) ', 'Wikitude (Austria) ', 'Unity (US) ', 'Zappar (UK) ', 'TILTLABS (Canada) ', 'Scope AR (Austria) ', 'Vuzix (US) ', 'Marxent (Canada) ', 'ARToolKit (US)'

Increasing Demand for Enhanced Customer Experience: The increasing number of fickle-minded customers and rapid change of brands is creating new challenges for brands which demand innovative customer engagement solutions. A substantial amount of business is currently utilizing AR technologies to attract their customers towards their brand. For instance, as reported by Adloid.in, a business-to-business solutions provider of AR, where clients integrating the provider's online augmented tools for customer engagement see a rise in sales by 200%. Moreover, this technology will empower customer service with an online customer support system, where the customers can see and chat with agents while they shop at the store.

North America has emerged as the dominating force in the AR market. This is due to the leadership of the information technology industry. It is the result of the presence of leading actors, powerful technological support, and a wide range of apps in gaming, healthcare, retail, and manufacturing. Moreover, United States is expected to account for USD 10.9 billion market volume by 2024. Similarly, the U.S. government plays a crucial role in boosting the adoption of immersive technology to enhance the region's share of the augmented reality industry. Overall, the major tech hubs, including Silicon Valley, keep on driving innovation in augmented reality in this region and companies with financial capital and talent pools are also able to expand with the same knowledge.  

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Global Augmented Reality Market

Report ID: SQMIG45J2039

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