USD 1.78 billion
Report ID:
SQMIG35A2238 |
Region:
Global |
Published Date: April, 2024
Pages:
219
|Tables:
93
|Figures:
76
Brain Computer Interface Market size was valued at USD 2.09 Billion in 2023 and is poised to grow from USD 2.45 Billion in 2024 to USD 8.67 Billion by 2032, growing at a CAGR of 17.16% during the forecast period (2025-2032).
The increasing frequency of neuroprosthetic diseases, the growing global elderly population base, and rapid technology breakthroughs improving communication and mobility in paralytic patients are key drivers of the brain computer interface (BIC) industry. Furthermore, the application of this technology in virtual gaming, home management systems, and military communication expands the market's applicability, supporting its expansion. The COVID-19 epidemic had a significant impact on this market. During the pandemic, market participants such as Natus noticed an impact on their supply chain. This is due to the fact that the majority of their materials are single source and require extensive certification periods.
Supply chain disruptions hampered their ability to produce and supply final goods. Over the projected period, the rising frequency of neurological illnesses such as Alzheimer's, Parkinson's, and epilepsy is expected to drive demand for BCI. According to the WHO estimate, around 82 million people would be affected by dementia by 2030, rising to 152 million by 2050. This shows the prospects for BCI needs in the coming years. BCI technology is increasingly being employed in the mobile and virtual gaming industries, where it is integrated into Virtual Reality (VR) headsets and gaming content.
Virtual gaming has expanded the capabilities of mind-controlled headgear and gadgets, accelerating acceptance even further. Manufacturers are focusing on developing BCI-enabled video games. For example, Valve expected to release video games using BCI technology in 2021. Such advancements are expected to drive market expansion throughout the forecast period. Brain computer interface systems are well suited for the precise and dependable control of smart home applications. To carry out various operations, home control systems use P300-based technology—an event-related potential component that aids in decision-making.
Opening and closing doors and windows, turning on and off lights, regulating the TV and audio systems, and operating a video camera at the entrance are all examples of these actions. The factors listed above are projected to boost market penetration in the next few years. Another key driver for the market is the growing worldwide elderly population. In the United States alone, there are currently more than 52 million individuals aged 65 and more, with the number expected to quadruple by 2060. The growing senior population is predicted to increase vulnerability to chronic illnesses such as diabetes, cardiovascular disease, and sleep disorders, necessitating the use of BCI technology to promote a healthier lifestyle.
Global Market Size
USD 1.78 billion
Largest Segment
Non-invasive BCI
Fastest Growth
Non-invasive BCI
Growth Rate
17.16% CAGR
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Global Brain Computer Interface Market is segmented based on Product, Application, End-use, Technology, Component and region. Based on Product the market is segmented into Invasive BCI, Partially Invasive BCI, Non-invasive BCI. Based on Application the market is segmented into Healthcare, Disabilities Restoration, Brain Function Repair, Smart Home Control, Communication & Control, Entertainment & Gaming. Based on End-use the market is segmented into Medical, Military, Others.Based on Technolgy the market is segmented into Healthcare, Disabilities Restoration, Brain Function Repair, Smart Home Control, Communication & Control, Entertainment & Gaming. Based on component market is segmented into Hardware and software. Based on region the global Brain Computer Interface Market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.
Brain Computer Interface Market Analysis by Product
The market is divided into invasive, partially invasive, and non-invasive BCI based on product. Due to the strong applicability of this technology to items such as headsets, amplifiers, and gaming sticks, non-invasive BCI held the largest revenue share of more than 86.00%, adding to the significant revenue production. This technology is regarded as the safest because the approach is less intrusive, which is supporting segment expansion. Furthermore, various research projects are underway in this field. For example, in June 2019, Carnegie Mellon University and the University of Minnesota collaborated to create the first-ever mind-controlled robotic arm employing BCI technology that can track and follow a computer cursor.
The invasive segment is predicted to grow at the quickest rate throughout the forecast period due to this technology's capacity to return functionality to paralyzed persons via brain-controlled robotic legs and limbs and restore eyesight by connecting the brain to an external camera. The invasive device is placed in the gray matter and is prone to scar tissue formation. On account of its ease of use and many technological breakthroughs, partially invasive BCI is predicted to grow significantly over the projection period. Synchron Inc., for example, developed Stentrode, a partly invasive neural interface technology that records brain signals wirelessly.
Brain Computer Interface Market Analysis by Application
Based on widespread adoption of this technology in the management of sleep problems, neurological diseases, paralyzed patients, and neuroscience research, the healthcare sector accounted for more than 62.00% of total income. Furthermore, technological developments and an increase in the number of activities by key market participants are propelling category growth.
The National Institute on Aging awarded Advanced Brain Monitoring Inc. a grant to research robot-assisted therapies in aging and dementia. Initiatives like this help to contribute to the healthcare sector's dominance. Because of rising desire for a better lifestyle, the smart home control segment is expected to grow at a profitable CAGR. People benefit from smart home controls in terms of ease and comfort, from security monitoring to running entertainment systems and appliances to preserving connectivity. The aforementioned factors are anticipated to drive segment growth during the forecast period.
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North America had the highest revenue share of more than 40.00%, owing to substantial R&D investments and a large number of clinical trials on brain devices in this region. Furthermore, the increasing prevalence of neurological diseases such as Parkinson's, Alzheimer's, and Huntington's diseases in this area is expected to drive market growth. Furthermore, increased demand for immersive gaming is projected to spur the development of technologies such as augmented brain-computer interfaces, which will help to accelerate the adoption of BCI technology in this region.
The Asia Pacific market is estimated to develop at the quickest rate during the forecast period. Significant unexplored opportunities, rising spending on healthcare, and growing patient awareness are expected to drive BCI demand in this region. Low-cost production sites and attractive tax policies in these nations have tempted foreign enterprises to get involved in this successful sector. Intense R&D led to the introduction of a number of game-changing goods.
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Brain Computer Interface Market Drivers
Increasing Demand for Medical Applications
Growing need to minimize medication errors
The prevalence of various neurological disorders, encompassing stroke, Alzheimer's disease, Parkinson's disease, and amyotrophic lateral sclerosis (ALS). These conditions affect millions of people globally, limiting mobility, communication, and independence. This escalation is primarily linked to the expanding elderly population, with projections indicating that over 20% of the global populace will be above 65 by 2050. Forecasts from the American Medical Association (AMA) suggest that by 2030, approximately 60% of individuals in this age bracket will contend with multiple chronic conditions.
Increasing number of gaming industries
The rising number of gaming industries is anticipated to drive the market growth of the brain-computer interface devices market. In gaming industries, brain-computer interface devices are used for making video games more exciting and interactive. For instance, Emotiv Company has created a video game by using non-invasive brain-computer interface named neuro gaming. This video game analyses the mood of the users and then adjust the music and video graphics
Brain Computer Interface Market Restraints
High Cost
BCI technology can be expensive, which may limit its adoption by some consumers and organizations. The cost of research, development, and manufacturing is also high, which can limit the number of companies operating in the market.
Shortage of skilled labours
The scarcity of skilled technicians to handle and use these complex devices is a major factor hindering this market's growth. According to Gartner Inc.'s Report, around 64% of IT professionals witness skill shortages as the most major obstruction to several emerging technology adoption.
Ethical issues associated with brain computer interface
The increase in the ethical issues arising from the implementation of brain computer interface technologies includes autonomy, privacy, research ethics, personhood, stigma, safety, responsibility, and justice will likely to hamper the market growth rate.
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There are numerous small and large-scale producers offering items, resulting in fierce competition among them. To maximize revenue share in this sector, industry players are expanding their attention on strategic alliances such as mergers and acquisitions, new product launches, partnerships, and collaborations.
Top Player’s Company Profiles in Brain Computer Interface Market
Brain Computer Interface Market Recent Developments
SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates and Analyzes the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.
According to our analysis, we found that the Brain Computer Interface Market The increasing frequency of neuroprosthetic diseases, the growing global elderly population base, and rapid technology breakthroughs improving communication and mobility in paralytic patients are key drivers of the brain computer interface (BIC) industry. Furthermore, the application of this technology in virtual gaming, home management systems, and military communication expands the market's applicability, supporting its expansion. The COVID-19 epidemic had a significant impact on the market. During the pandemic, market participants such as Natus noticed an impact on their supply chain. This is due to the fact that the majority of their materials are single source and require extensive certification periods.
Report Metric | Details |
---|---|
Market size value in 2022 | USD 1.78 billion |
Market size value in 2031 | USD 7.40 billion |
Growth Rate | 17.16% |
Base year | 2023 |
Forecast period | 2024-2031 |
Forecast Unit (Value) | USD Billion |
Segments covered |
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Regions covered | North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA) |
Companies covered |
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Customization scope | Free report customization with purchase. Customization includes:-
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Executive Summary
Market overview
Parent Market Analysis
Market overview
Market size
KEY MARKET INSIGHTS
COVID IMPACT
MARKET DYNAMICS & OUTLOOK
Market Size by Region
KEY COMPANY PROFILES
For the Brain Computer Interface Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:
1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.
2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Brain Computer Interface Market.
3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.
4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.
Customization Options
With the given market data, our dedicated team of analysts can offer you the following customization options are available for the Brain Computer Interface Market:
Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.
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Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.
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Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.
Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.
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Report ID: SQMIG35A2238
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