Global Cloud Gaming Market

Cloud Gaming Market Size, Share, Growth Analysis, By Type(File Streaming, Video Streaming), By Device(Smartphones, Tablets, Gaming Consoles, PCs & Laptops), By Gamer Type(Casual Gamers, Avid Gamers, Lifestyle Gamers), By Deployment(Public Cloud, Hybrid Cloud, Private Cloud), By Offering(Infrastructure, Compute, Memory, Storage), By Gaming System(PlayStation, Stream My Game, Steam in Home Streaming, Remote Play), By Region - Industry Forecast 2025-2032


Report ID: SQMIG45A2059 | Region: Global | Published Date: June, 2024
Pages: 157 | Tables: 179 | Figures: 79

Cloud Gaming Market Competitive Landscape

Global cloud gaming market growth is fragmented and highly competitive. Key industry players are focused on product developments, new product launches, and geographical expansions to gain a significant amount of market share.

For example, In January 2022, Utomik announced a partnership with Samsung to deliver Utomik's game subscription service to Samsung Smart TV customers worldwide through its unique hybrid gaming platform. It will employ a hybrid gaming platform, allowing players to play on any device and switch to other devices using both device and context-based smart download technology and cloud gaming technology.

Top Player’s Company Profiles

  • Google Inc.
  • Microsoft Corporation 
  • Amazon Inc.
  • NVIDIA
  • Tencent
  • Sony Interactive Entertainment
  • IBM
  • Samsung Electronics
  • Blade
  • Blacknut
  • Shadow
  • Parsec
  • Vortex
  • Ubitus
  • Hatch
  • LiquidSky
  • PlayGiga
  • GameFly
  • PlayKey
  • GeForce Now

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Cloud Gaming Market size was valued at USD 1020 Million in 2023 and is poised to grow from USD 1487.16 Million in 2024 to USD 30530.52 Million by 2032, growing at a CAGR of 45.8% during the forecast period (2025-2032).

Global cloud gaming market growth is fragmented and highly competitive. Key industry players are focused on product developments, new product launches, and geographical expansions to gain a significant amount of market share. 'Google Inc.', 'Microsoft Corporation ', 'Amazon Inc.', 'NVIDIA', 'Tencent', 'Sony Interactive Entertainment', 'IBM', 'Samsung Electronics', 'Blade', 'Blacknut', 'Shadow', 'Parsec', 'Vortex', 'Ubitus', 'Hatch', 'LiquidSky', 'PlayGiga', 'GameFly', 'PlayKey', 'GeForce Now'

Market players are working to reduce technological barriers and associated high costs to attract the diverse range of gamers present across the world. To provide a realistic and distinctive gaming experience, gaming services require low latency. The low latency capability of 5G technology offers more support to providers. With the introduction of 5G, cloud-based gaming is being redesigned to provide a better gaming experience. For example, in October 2020, according to a Wipro white paper, many players are looking to convert to 5G technology and make additional investments to have a better gaming experience. As a result, it is predicted that the low latency features of 5G technology will further accelerate the market growth.

The world we live in is becoming more and more digital, which is why smartphones are becoming so common. In 2020, there were 5.2 billion smartphone connections and by 2025, 80% of people will be using smartphones. As smartphones are becoming more and more popular, game developers are aiming to offer players a mobile gaming environment. Network providers are investing in mobile gaming as a way to enhance the gaming experience through high-performance connectivity. Using top-tier smartphones, cloud computing and 5G infrastructure across any platform and location will also improve the gaming experience for consumers. A high-quality, low-latency gaming experience can be available on mobile devices. According to data from Ericsson, 22 out of 106 service providers have already implemented mobile cloud gaming services as of October 2020. According to MMR's findings, there are nearly 2.4 billion mobile gamers globally. As a result, the industry is predicted to grow as cloud-based mobile gaming becomes more popular.

Asia-Pacific held the largest market share in the global cloud gaming market in 2021. With the rise in popularity of cloud infrastructure, it is now easier to access a wide range of computing, storage, and communication resources in a reliable, cost-effective, and low-maintenance manner. Gaming services have been classified as one of the fastest growing cloud computing industries in China, and many applications can benefit from these cloud computing capabilities. More cloud-based game operations and development are planned in the future, especially for mobile games. The potential market for on-demand games in homes in China with very high-speed connections is limited by the better compatibility of cloud gaming with IPTV and current technological limitations on streaming.

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Global Cloud Gaming Market

Report ID: SQMIG45A2059

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