Global Education Technology Market

Education Technology Market Size, Share, Growth Analysis, By Sector(Preschool, K-12, Higher Education, Others), By End User(Consumer, Enterprise), By Type(Hardware, Software [Classroom Management System, Document Management System, Learning and Gamification), By Deployment(On-premises, Cloud), By Region - Industry Forecast 2024-2031


Report ID: SQMIG45E2068 | Region: Global | Published Date: February, 2024
Pages: 157 | Tables: 90 | Figures: 76

Education Technology Market Dynamics

Education Technology Market Driver

  • Due to the closure of educational institutes during the COVID-19 crisis, distance learning became one of the most prominent trends in the edtech and smart classroom industry. The pandemic has significantly changed how information is taught and learned. Learners are shifting to digital learning concepts via digital platforms as a result of social distancing norms. Despite the reopening of some educational institutions, the trend of distance learning may continue until 2021. As a result, there is a growing demand for online educational platforms. Distance learning can take the form of a slide-based online activity or an online course that assists learners in learning necessary skills.
  • Education technology and the smart classroom market have undergone significant transformations in recent years, owing to the widespread adoption of mobile technology and increased education spending.
  • Increasing mobile penetration and the low cost of e-learning material are seen as game changers in driving the education industry's growth. Europe, the United States, and the Commonwealth of Independent States have the highest rates of mobile and internet penetration. However, significant growth is expected from emerging markets, with mobile as a necessary device for knowledge acquisition. As a result, this Education Technology Market is expected to grow rapidly over the forecast year.

Education Technology Market Restraint

  • Smart classroom infrastructure requires gadgets, such as computers, projectors, tablets, various advanced software, etc., which is expensive. With the advancement of technology, hardware and software requirements are constantly changing. Furthermore, to keep up with the advancement and changes in software, educational institutions may need to hire a tech professional, which is an additional cost that institutes must incur. These extra costs are likely to hinder the adoption of smart classroom solutions and can affect the Ed-Tech Sector.
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FAQs

Education Technology Market size was valued at USD 108.63 billion in 2019 and is poised to grow from USD 123.4 billion in 2023 to USD 388.81 billion by 2031, growing at a CAGR of 13.6% in the forecast period (2024-2031).

The Education Technology Market's various competitors are challenged to provide innovative offerings that enable communication in addressing changing technologies, business practices, and security needs. Partnerships, strategic mergers, and acquisitions are expected to be the most effective ways for industry players to gain quick access to emerging markets while also improving technological capabilities. 'Blackboard Inc.', 'IBM Corporation', 'Apple Inc.', 'Microsoft', 'Oracle ', 'Google LLC', 'Dell Technologies Inc.', 'SAP ', 'Cisco Systems Inc.', 'Pearson PLC', 'Promethean World Ltd.', 'D2L Corporation', 'Desire2Learn Incorporated', 'Edmentum Inc.', 'Ellucian Company L.P.', 'Follett Corporation', 'Instructure Inc.', 'Knewton Inc.', 'McGraw-Hill Education', 'PowerSchool Group LLC'

Due to the closure of educational institutes during the COVID-19 crisis, distance learning became one of the most prominent trends in the edtech and smart classroom industry. The pandemic has significantly changed how information is taught and learned. Learners are shifting to digital learning concepts via digital platforms as a result of social distancing norms. Despite the reopening of some educational institutions, the trend of distance learning may continue until 2021. As a result, there is a growing demand for online educational platforms. Distance learning can take the form of a slide-based online activity or an online course that assists learners in learning necessary skills.

The classroom learning experience has changed dramatically since the advent of Virtual Reality (VR) and Augmented Reality (AR) into education. AR enhances real-world experiences by utilizing images, videos, and interactive data. AR can be experienced via portable devices such as smartphones or smart glasses. VR offers a fully manufactured immersive 3D experience. It gives people the impression that they are in a genuine environment. VR headsets allow users to experience authentic sounds and vivid images in a digital environment.

North America dominated the Education Technology Market in 2021, accounting for more than 35% of global revenue. This high share can be attributed to a large number of venture capitalists and private equity investors investing in the EdTech sector in the United States. For example, In July 2021, Class Technologies Inc., a U.S.-based EdTech platform that serves both higher education classes and K-12 students, raised approximately USD 105 million in Series B funding. This funding would allow them to expand their global presence outside of the United States and remain resourced to assist universities in teaching the impacted students during the pandemic.

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Global Education Technology Market

Report ID: SQMIG45E2068

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