Report ID: SQMIG50I2008
Report ID:
SQMIG50I2008 |
Region:
Global |
Published Date: February, 2024
Pages:
157
|
Tables:
68 |
Figures:
75
Edutainment Market size was valued at USD 4.75 billion in 2021 and is poised to grow from USD 5.54 billion in 2022 to USD 14.5 billion by 2030, growing at a CAGR of 16.37% in the forecast period (2023-2030).
The global edutainment market is experiencing significant growth and transformation driven by the increasing demand for interactive and engaging learning experiences.
The convergence of education and entertainment has created a unique market space where educational content is delivered in an entertaining and immersive manner. This market is fueled by the growing adoption of digital technologies, such as augmented reality (AR), virtual reality (VR), and gamification, which enhance the learning experience and make it more interactive and enjoyable.
Additionally, the COVID-19 pandemic has further accelerated the shift towards online learning platforms, creating new opportunities for edutainment providers. With the emphasis on lifelong learning and the need for engaging educational content, the global edutainment market is poised for continued growth in the coming years.
US Edutainment Market is poised to grow at a sustainable CAGR for the next forecast year.
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Report ID: SQMIG50I2008