eSports Betting Market

eSports Betting Market Size, Share, Growth Analysis, By Type(SBOBET, League of Legends, Dota 2, CS: GO), By Application(Ages 18-25, Ages 26-30, Ages 31 and Above) - Industry Forecast 2025-2032


Report ID: UCMIG25N2002 | Region: Global | Published Date: Upcoming |
Pages: 165 | Tables: 55 | Figures: 60

eSports Betting Market Insights

Market Overview:

Electronic sports (esports) are organised competitions for gamers of video games. The e-sport market is expanding due to a number of causes, including rising e-sport popularity and increased knowledge of video games. Additionally, during the projected period, long-term investment initiatives made by key competitors and an increased proportion of competitions and events offering sizable rewards will generate profitable market prospects. The size of the esports market is anticipated to be driven by the rising popularity of video games. Due to factors such as increased consumer adoption of cutting-edge gaming technology, changing consumer entertainment choices, rising income levels, and rising demand for mobile gaming, the online gaming market is expanding at a fast rate. Additionally, it is expected that rising internet access and smartphone penetration rates would boost the esports market size.

eSports Betting Market, Forecast & Y-O-Y Growth Rate, 2020 - 2028
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This report is being written to illustrate the market opportunity by region and by segments, indicating opportunity areas for the vendors to tap upon. To estimate the opportunity, it was very important to understand the current market scenario and the way it will grow in future.

Production and consumption patterns are being carefully compared to forecast the market. Other factors considered to forecast the market are the growth of the adjacent market, revenue growth of the key market vendors, scenario-based analysis, and market segment growth.

The market size was determined by estimating the market through a top-down and bottom-up approach, which was further validated with industry interviews. Considering the nature of the market we derived the Casinos & Gaming by segment aggregation, the contribution of the Casinos & Gaming in Consumer Services and vendor share.

To determine the growth of the market factors such as drivers, trends, restraints, and opportunities were identified, and the impact of these factors was analyzed to determine the market growth. To understand the market growth in detail, we have analyzed the year-on-year growth of the market. Also, historic growth rates were compared to determine growth patterns.

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FAQs

The market for eSports Betting was estimated to be valued at US$ XX Mn in 2021.

The eSports Betting Market is estimated to grow at a CAGR of XX% by 2028.

The eSports Betting Market is segmented on the basis of Type, Application.

Based on region, the eSports Betting Market is segmented into North America, Europe, Asia Pacific, Middle East & Africa and Latin America.

The key players operating in the eSports Betting Market are William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com, Unikrn, Betfred, BetWinner, Betvictor, GG.BET, Buff.bet, Intertops, Betcris, Esports Entertainment Group.

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eSports Betting Market

Report ID: UCMIG25N2002

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