Global Esports Market

Esports Market Size, Share, Growth Analysis, By Streaming Type (Live, On-demand), By Revenue Streaming (Media Rights, Advertisement), By Gaming Genre, By Region - Industry Forecast 2025-2032


Report ID: SQMIG50I2005 | Region: Global | Published Date: December, 2024
Pages: 157 | Tables: 157 | Figures: 78

Esports Market Competitive Landscape

The Global Esports Market is fairly concentrated, with a few big and medium-sized market participants accounting for a large portion of market revenue. Major players are implementing numerous tactics, including mergers and acquisitions, strategic agreements and contracts, and the development and testing of Esports platforms.

Esports Market Top Player’s Company Profiles

  • Modern Times Group (MTG) 
  • Activision Blizzard 
  • Electronic Arts (EA) 
  • Epic Games 
  • Riot Games 
  • Valve Corporation 
  • Capcom 
  • Faceit 
  • Gfinity PLC 
  • Natus Vincere (NAVI) 
  • T1 Entertainment & Sports 
  • 100 Thieves 
  • Gen.G Esports 
  • Cloud9 
  • Team Liquid 
  • Fnatic 
  • FaZe Clan 
  • OG Esports 
  • Envy Gaming 
  • SK Gaming

Esports Market

$5,300
BUY NOW GET FREE SAMPLE
Want to customize this report?

Our industry expert will work with you to provide you with customized data in a short amount of time.

REQUEST FREE CUSTOMIZATION

FAQs

Esports Market size was valued at USD 1.44 Billion in 2023 and is poised to grow from USD 1.74 Billion in 2024 to USD 6.63 Billion by 2032, growing at a CAGR of 21% during the forecast period (2025-2032).

The Global Esports Market is fairly concentrated, with a few big and medium-sized market participants accounting for a large portion of market revenue. Major players are implementing numerous tactics, including mergers and acquisitions, strategic agreements and contracts, and the development and testing of Esports platforms. 'Modern Times Group (MTG) ', 'Activision Blizzard ', 'Electronic Arts (EA) ', 'Epic Games ', 'Riot Games ', 'Valve Corporation ', 'Capcom ', 'Faceit ', 'Gfinity PLC ', 'Natus Vincere (NAVI) ', 'T1 Entertainment & Sports ', '100 Thieves ', 'Gen.G Esports ', 'Cloud9 ', 'Team Liquid ', 'Fnatic ', 'FaZe Clan ', 'OG Esports ', 'Envy Gaming ', 'SK Gaming'

Numerous factors such as a surge in awareness of video games and the rise in popularity of Esport drive the growth of the esports market worldwide. Long-term investment initiatives are taken by big companies and an increase in the number of tournaments with huge prize create rewarding occasions in the market during the forecast period.

The popularization of the esports market has aided in the explosive growth of esports investment and revenue. The social component of live streaming and gameplay has helped propel esports into the stratosphere. Twitch and YouTube Gaming, for instance, provide fans with a direct connection to the players and teams, while more popular social media sites have allowed those connections to blossom. Certain esports organizations, like FaZe Clan, are also moving aggressively into areas like merchandise, lending their brands more popularity than if they’d stuck to esports alone.

Capital inflow in Esports is via media rights, live event ticket sales, gear sales, and in-game purchases, although sponsorships and advertising continue to generate the majority of revenue (69%). Asia-Pacific (APAC), North America, and Europe are the top three Esports markets, respectively, in terms of viewership and revenue. APAC will account for more than 57% of worldwide Esports viewing in 2021, up from 51% in 2020. The mobile gaming segment is set to make up 45% of the total global Esports market in 2021. That popularity is now spilling over into some competitive areas, as China has a flourishing mobile Esports scenario.

Request Free Customization

Want to customize this report? This report can be personalized according to your needs. Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time. We offer $1000 worth of FREE customization at the time of purchase.

logo-images

Feedback From Our Clients

Global Esports Market

Report ID: SQMIG50I2005

$5,300
BUY NOW GET FREE SAMPLE