Report ID: SQMIG50I2004
Report ID:
SQMIG50I2004 |
Region:
Global |
Published Date: February, 2024
Pages:
157
|
Tables:
199 |
Figures:
80
North America dominated the global gamification market in 2021. Gamification in marketing has a developed market in North America. Systems, however, are also being used in a variety of ways throughout the region to innovate and develop new products. The region's strong internet and smartphone adoption rates have also increased the use of gamification for marketing, particularly when employing social media integration tools. Numerous businesses have launched significant gamification projects since the gamification industry's inception. These include, among others, consumer companies like Adobe, NBC, Walgreens, eBay, Panera, and Threadless. Gamification has been a crucial component of B2B firm such Oracle, Cisco, and Salesforce consumerization of the enterprise strategies in the region.
Asia Pacific gamification market is expected to grow the fastest during the forecast period. Any gamified strategy will benefit from a greater user base of smart mobile device owners. Asia is becoming a more convenient region to access smartphones and smart tablets. This is primarily because aggressive manufacturers in Asia are already ahead of the curve in finding ways to reduce the cost of their goods and so increase consumer access, which is anticipated to fuel market revenue growth.
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REQUEST FREE CUSTOMIZATIONGamification Market size was valued at USD 10.5 billion in 2019 and is poised to grow from USD 13.44 billion in 2023 to USD 123.87 billion by 2031, growing at a CAGR of 27.99% in the forecast period (2024-2031).
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Report ID: SQMIG50I2004