Report ID: SQMIG25AD2006
Report ID:
SQMIG25AD2006 |
Region:
Global |
Published Date: February, 2024
Pages:
157
|
Tables:
91 |
Figures:
68
Global gaming chair market size was valued at USD 1.21 billion in 2022 and is poised to grow from USD 1.32 billion in 2023 to USD 2.59 billion by 2031, growing at a CAGR of 7.8% in the forecast period (2024-2031).
Chairs designed specifically for gamers to fulfill their expected comfort and functionality requirements are known as gaming chairs. A growing number of gamers and the rising popularity of online gaming have substantially contributed to the rising sales of gaming chairs across the world. People who spend more than 6 hours of their day gaming are the target audience for gaming chair companies. The increasing availability and popularity of different types of video games among children as well as adults around the world is contributing to the gaming chair market growth. The rising willingness of consumers to spend on gaming accessories to enhance their gaming experience is also creating new growth opportunities.
The organization of different esports tournaments and the rising popularity of esports across the world are also favoring gaming chair demand as well. A high number of people opting for game streaming as a career alternative and attractive incentives offered by game streaming platforms are also estimated to offer attractive moneymaking opportunities for gaming chair companies in the long run.
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Report ID: SQMIG25AD2006