Report ID: SQMIG25J2055
Report ID:
SQMIG25J2055 |
Region:
Global |
Published Date: December, 2024
Pages:
165
|
Tables:
67 |
Figures:
75
In the year 2021, Asia Pacific accounts for 47% of the worldwide gaming market and is expected to occupy the same place during the analysis period. Gaming consoles and mobile phones are some of the major reasons for the domination of the gaming market in the region. Also, the growing urbanization and disposable income in the developing countries is pushing the demand for mobile games and which in turn is propelling the gaming market growth in this region.
Europe and North America are expected to grow substantially during the analysis period. The growing esports culture and growing popularity of video games between adults and kids in the region is the major reason for the growth in the gaming market. Growing investment and various companies endorsing the players at a professional level are creating enthusiasm in the people for games and this will contribute significantly to the gaming market growth during the analysis period.
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Report ID: SQMIG25J2055