In-Flight Entertainment System Market Size, Share, Growth Analysis, By Type(IFE Hardware, IFE Connectivity, IFE Content), By Aircraft(Wide-Body Aircraft, Narrow-Body Aircraft, Business Jet Aircraft), By Connectivity(Satellite Connectivity, Air-to-ground Connectivity), By Class(First Class, Business Class, Premium Economy, and Economy), By Region - Industry Forecast 2025-2032


Report ID: SQSG50C2005 | Region: Global | Published Date: April, 2024
Pages: 225 |Tables: 117 |Figures: 77

In-Flight Entertainment System Market Insights

In-Flight Entertainment System Market size was valued at USD 5.96 Billion in 2023 and is poised to grow from USD 6.46 Billion in 2024 to USD 13.32 Billion by 2032, growing at a CAGR of 8.4% during the forecast period (2025-2032).

The onboard internet service supplied by airlines to business and commercial aircraft passengers is known as in-flight entertainment and connectivity (IFEC). This service can be accessed via personal electronic devices (PEDs) such as cellphones and laptops for internet surfing, gaming, and streaming movies and serials. There are no visible cables in IFEC systems. The cable runs from the top panel, near the oxygen masks and air conditioning controls, to the aircraft walls. These wires are then connected to the power units, which are positioned in a few rows along the sides of the aircraft.

The need for advanced in-flight connectivity and entertainment streaming services is being fueled by advancements in connectivity technology in developed nations, supporting regulations for using personal electronic devices on board, and an increase in the number of airline passengers. However, the high costs of networking technologies and connection hardware, as well as an increase in data privacy and security concerns, are expected to hinder the use of wireless communication and connectivity services.

US In-Flight Entertainment System Market is poised to grow at a sustainable CAGR for the next forecast year.

Market snapshot - 2024-2031

Global Market Size

USD 5.5 billion

Largest Segment

Narrow-Body Aircraft

Fastest Growth

Narrow-Body Aircraft

Growth Rate

8.4% CAGR

Global In-Flight Entertainment System Market, 2021-2028 ($ Bn)
Country Share for North America Region- 2021 (%)

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In-Flight Entertainment System Market Segmental Analysis

The Global In-Flight Entertainment System Market is segmented on the basis of Type, class, Aircraft, Connectivity, and Region. Based on the Type, the In-Flight Entertainment System Market is segmented into IFE Hardware, IFE Connectivity, and IFE Content. Based on Aircraft, the In-Flight Entertainment System Market is segmented into Wide-Body Aircraft, Narrow-Body Aircraft, and Business Jet Aircraft. Based on the Connectivity, the In-Flight Entertainment System Market is segmented into Satellite Connectivity and Air-To-Ground Connectivity. Based on class, the In-Flight Entertainment System Market is segmented into first class, business class, premium economy, and economy. Based on Region, the market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.

In-Flight Entertainment System Market Analysis by Type

In 2021, the IFE hardware segment of the market is projected to hold the most lucrative share of more than 30% of the market. The segmental growth of the market is attributed to the increasing product launches in the IFE hardware segment category of the global in-flight entertainment system market. In-flight entertainment (IFE) hardware allows airlines to upload, store, and transport entertainment content to in-flight entertainment systems. The segment's growth is fueled by increasing product introductions by firms like Thales Group. Open operating systems and 4K HDR displays are among the benefits offered by these products.

In-Flight Entertainment System Market Analysis by Aircraft

In 2021, the narrow-body aircraft segment of the market is projected to hold the most lucrative share of more than 30% of the market. The segmental growth of the market is attributed to the increase in air travel. Domestic air travel has grown in popularity in nations such as India, Japan, Australia, China, the United States, and Russia through the years. According to the International Aviation Transport Association (IATA), international air passenger traffic increased by 4.1% compared to 2018. The demand for narrow-body aircraft is predicted to rise around the world as air travel grows; which is likely to contribute to the growth of the market during the forecast period.

In-Flight Entertainment System Market Analysis by Connectivity

In 2021, the satellite connectivity segment of the market is projected to hold the most lucrative share of more than 40% of the market. The segmental growth of the market is attributed to the various benefits offered by satellite connectivity such as higher frequency and more bandwidth. The increasing shift of the players towards satellite connectivity also contributes to the segmental growth of the market during the forecast period.

Global In-Flight Entertainment System Market By Aircraft, 2021 (%)

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In-Flight Entertainment System Market Regional Insights

The Global In-Flight Entertainment System Market is segmented into North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. In 2021, the North American region is projected to hold the most substantial share of the market. The regional market is likely to be driven by the presence of the major players operating in the market. Viasat, Inc., Astronics Corporation, Iridium Communications Inc., and Gogo LLC are among some of the key players operating in the region in the market. The in-flight internet provider Gogo declared the plans to bring 5G to the North American skies that will start by 2021. 5G services in-flight are intended to power faster Wi-Fi on smaller commercial airlines in the North American region. The company essentially grafted the 5G network onto the 250 towers the company currently leases to power its ATG service. The 5G connection is projected to be delivered to aircraft via a combination of an unlicensed 2.4GHz spectrum, known as a proprietary modem designed by Gogo, and advanced beamforming technology.

Global In-Flight Entertainment System Market By Geography, 2021-2028
  • Largest
  • Fastest

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In-Flight Entertainment System Market Dynamics

In-Flight Entertainment System Market Driver

  • The growing aviation industry is a primary driver of In-Flight Entertainment System industry growth. The global aviation industry continues on its successful path, marked by strong growth especially in certain emerging markets, and healthy consolidation in more mature regions. While air cargo remains somewhat below expectations, passenger growth is solid and air travelers and is expected to double by 2035. The aviation industry also supports 63 million jobs and US$2.7 trillion in global GDP. Whereas, emerging markets such as China, and India, are expected to mark a momentous growth in the forecast period. According to the International Air Transport Association (IATA), China is expected to replace the US as the world’s largest aviation market in 2024. Whereas, India is projected to take over the UK for third place in 2025, while Indonesia and Japan will be ranked 5th and 7th respectively. Additionally, it is estimated that for air travel approximately 817 million new passengers will be added to account for a total of 1.3 billion in 2035 in China. Whereas, 322 million new additional passengers will surplus to account for a total of 442 million in India. Hence, this will contribute to the industry growth in the upcoming years.

In-Flight Entertainment System Market Restraint

  • Higher costs associated with the in-flight entertainment systems are a major factor that hinders the market growth. The in-flight entertainment system market is known for its high research and development as well as installation costs. Seat electronic components cost USD 4500 per unit, according to Zauba statistics. The connection modem unit cost USD 18000 per unit. The cost of installing IFE systems can reach USD 6 million. As a result, the high cost of IFEC systems may limit the market's growth.

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In-Flight Entertainment System Market Competitive Landscape

The Global In-Flight Entertainment System Market is highly competitive, with the existence of numerous major firms operating in both domestic and international markets. The industry's top players are embracing strategic collaboration initiatives to improve market share and profitability. Some of the major players in the market are Anuvu Operations LLC, Collins Aerospace, Gogo LLC, and Global Eagle Entertainment Inc. among others who are driving the market.

In-Flight Entertainment System Market Top Player’s Company Profiles

  • Panasonic Avionics Corporation
  • Thales Group
  • Gogo LLC
  • Rockwell Collins Inc.
  • Honeywell International Inc.
  • Global Eagle Entertainment Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Zodiac Aerospace SA
  • Viasat Inc.
  • Digecor Inc.
  • Lumexis Corporation
  • Inflight Dublin Ltd.
  • Bluebox Aviation Systems Ltd.
  • Spafax Networks Inc.
  • Encore Inflight Limited
  • Interact
  • Razor Secure Ltd.
  • FlightPath3D
  • AirFi B.V.
  • Burrana Pty Ltd.

In-Flight Entertainment System Market Recent Developments

  • In May 2022, Thales Inc. France signed an agreement to acquire the S21SEC and Excellium strengthens its cybersecurity activity with the investment management group Sonae. This will complete the Thales cybersecurity portfolio.
  • In May 2022, An US-based aerospace company name Collins Aerospace performed the installation of an advanced vision system a pioneer product in the Boeing 737, which is said to be a great achievement for the company.

In-Flight Entertainment System Key Market Trends

  • One of the key trends in the global In-Flight Entertainment System market is the increasing adoption of SATCOM technology in the IFE systems. The higher the frequency, the more bandwidth is accessible, and the larger the bandwidth, the more data can be carried in satellite communication technology. Different frequency bands, including L, S, C, X, Ku, K, and Ka, are used in SATCOM. The Ka-band uses a frequency range of 26.5-40GHz, which is the largest among the other bands. In comparison to other frequency bands such as Ku-band and L-band, the Ka-band provides high-speed data transfer. As a result, the airlines aim to provide an in-flight entertainment and connectivity framework based on the Ka-band SATCOM network. This technique is expected to speed up data streaming and provide high-speed internet. In August 2020, DC Aviation Group announced plans to upgrade their global 5000 aircraft with Gogo, LLC's SCS Elite (Elite Smart Cabin System). The aircraft was also equipped with a new satellite communication system and an Inmarsat SwiftBroadband high data rate service.

In-Flight Entertainment System Market SkyQuest Analysis

SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates, and Analyses the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.

According to our analysis, by type, the IFE hardware segment is projected to hold a dominating share during the forecast period. By type of aircraft, the narrow-body aircraft segment is projected to hold a dominating share during the forecast period. In 2021, the North American region is projected to hold the most substantial share of the market and is anticipated to maintain its dominance throughout the forecast period. The regional market is likely to be driven by the presence of the major players operating in the market. Viasat, Inc., Astronics Corporation, Iridium Communications Inc., and Gogo LLC are among some of the key players operating in the region in the market.

Report Metric Details
Market size value in 2023 USD 5.5 billion
Market size value in 2031 USD 12.29 billion
Growth Rate 8.4%
Forecast period 2024-2031
Forecast Unit (Value) USD Billion
Segments covered
  • Type
    • IFE Hardware, IFE Connectivity, IFE Content
  • Aircraft
    • Wide-Body Aircraft, Narrow-Body Aircraft, Business Jet Aircraft
  • Connectivity
    • Satellite Connectivity, Air-to-ground Connectivity
  • Class
    • First Class, Business Class, Premium Economy, and Economy
Regions covered North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
Companies covered
  • Panasonic Avionics Corporation
  • Thales Group
  • Gogo LLC
  • Rockwell Collins Inc.
  • Honeywell International Inc.
  • Global Eagle Entertainment Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Zodiac Aerospace SA
  • Viasat Inc.
  • Digecor Inc.
  • Lumexis Corporation
  • Inflight Dublin Ltd.
  • Bluebox Aviation Systems Ltd.
  • Spafax Networks Inc.
  • Encore Inflight Limited
  • Interact
  • Razor Secure Ltd.
  • FlightPath3D
  • AirFi B.V.
  • Burrana Pty Ltd.
Customization scope

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  • Region

Historical Year 2019

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Table Of Content

Executive Summary

Market overview

  • Exhibit: Executive Summary – Chart on Market Overview
  • Exhibit: Executive Summary – Data Table on Market Overview
  • Exhibit: Executive Summary – Chart on In-Flight Entertainment System Market Characteristics
  • Exhibit: Executive Summary – Chart on Market by Geography
  • Exhibit: Executive Summary – Chart on Market Segmentation
  • Exhibit: Executive Summary – Chart on Incremental Growth
  • Exhibit: Executive Summary – Data Table on Incremental Growth
  • Exhibit: Executive Summary – Chart on Vendor Market Positioning

Parent Market Analysis

Market overview

Market size

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • SWOT Analysis

KEY MARKET INSIGHTS

  • Technology Analysis
    • (Exhibit: Data Table: Name of technology and details)
  • Pricing Analysis
    • (Exhibit: Data Table: Name of technology and pricing details)
  • Supply Chain Analysis
    • (Exhibit: Detailed Supply Chain Presentation)
  • Value Chain Analysis
    • (Exhibit: Detailed Value Chain Presentation)
  • Ecosystem Of the Market
    • Exhibit: Parent Market Ecosystem Market Analysis
    • Exhibit: Market Characteristics of Parent Market
  • IP Analysis
    • (Exhibit: Data Table: Name of product/technology, patents filed, inventor/company name, acquiring firm)
  • Trade Analysis
    • (Exhibit: Data Table: Import and Export data details)
  • Startup Analysis
    • (Exhibit: Data Table: Emerging startups details)
  • Raw Material Analysis
    • (Exhibit: Data Table: Mapping of key raw materials)
  • Innovation Matrix
    • (Exhibit: Positioning Matrix: Mapping of new and existing technologies)
  • Pipeline product Analysis
    • (Exhibit: Data Table: Name of companies and pipeline products, regional mapping)
  • Macroeconomic Indicators

COVID IMPACT

  • Introduction
  • Impact On Economy—scenario Assessment
    • Exhibit: Data on GDP - Year-over-year growth 2016-2022 (%)
  • Revised Market Size
    • Exhibit: Data Table on In-Flight Entertainment System Market size and forecast 2021-2027 ($ million)
  • Impact Of COVID On Key Segments
    • Exhibit: Data Table on Segment Market size and forecast 2021-2027 ($ million)
  • COVID Strategies By Company
    • Exhibit: Analysis on key strategies adopted by companies

MARKET DYNAMICS & OUTLOOK

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • Regulatory Landscape
    • Exhibit: Data Table on regulation from different region
  • SWOT Analysis
  • Porters Analysis
    • Competitive rivalry
      • Exhibit: Competitive rivalry Impact of key factors, 2021
    • Threat of substitute products
      • Exhibit: Threat of Substitute Products Impact of key factors, 2021
    • Bargaining power of buyers
      • Exhibit: buyers bargaining power Impact of key factors, 2021
    • Threat of new entrants
      • Exhibit: Threat of new entrants Impact of key factors, 2021
    • Bargaining power of suppliers
      • Exhibit: Threat of suppliers bargaining power Impact of key factors, 2021
  • Skyquest special insights on future disruptions
    • Political Impact
    • Economic impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Market Size by Region

  • Chart on Market share by geography 2021-2027 (%)
  • Data Table on Market share by geography 2021-2027(%)
  • North America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • USA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Canada
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Europe
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Germany
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Spain
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • France
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • UK
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Europe
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Asia Pacific
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • China
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • India
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Japan
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Korea
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Asia Pacific
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Latin America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Brazil
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of South America
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Middle East & Africa (MEA)
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • GCC Countries
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Africa
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of MEA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)

KEY COMPANY PROFILES

  • Competitive Landscape
    • Total number of companies covered
      • Exhibit: companies covered in the report, 2021
    • Top companies market positioning
      • Exhibit: company positioning matrix, 2021
    • Top companies market Share
      • Exhibit: Pie chart analysis on company market share, 2021(%)

Methodology

For the In-Flight Entertainment System Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:

1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.

2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the In-Flight Entertainment System Market.

3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.

4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.

Analyst Support

Customization Options

With the given market data, our dedicated team of analysts can offer you the following customization options are available for the In-Flight Entertainment System Market:

Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.

Regional Analysis: Further analysis of the In-Flight Entertainment System Market for additional countries.

Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.

Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.

Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.

Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.

Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.

Social Media Listening: To analyze the conversations and trends happening not just around your brand, but around your industry as a whole, and use those insights to make better Marketing decisions.

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FAQs

In-Flight Entertainment System Market size was valued at USD 5.5 billion in 2019 and is poised to grow from USD 5.96 billion in 2023 to USD 12.29 billion by 2031, growing at a CAGR of 8.4% in the forecast period (2024-2031).

The In-Flight Entertainment System Market is highly competitive, with the existence of numerous major firms operating in both domestic and international markets. The industry's top players are embracing strategic collaboration initiatives to improve market share and profitability. Some of the major players in the market are Anuvu Operations LLC, Collins Aerospace, Gogo LLC, and Eagle Entertainment Inc. among others who are driving the market. 'Panasonic Avionics Corporation', 'Thales Group', 'Gogo LLC', 'Rockwell Collins Inc.', 'Honeywell International Inc.', 'Eagle Entertainment Inc.', 'Lufthansa Systems GmbH & Co. KG', 'Zodiac Aerospace SA', 'Viasat Inc.', 'Digecor Inc.', 'Lumexis Corporation', 'Inflight Dublin Ltd.', 'Bluebox Aviation Systems Ltd.', 'Spafax Networks Inc.', 'Encore Inflight Limited', 'Interact', 'Razor Secure Ltd.', 'FlightPath3D', 'AirFi B.V.', 'Burrana Pty Ltd.'

The growing aviation industry is a primary driver of In-Flight Entertainment System industry growth. The aviation industry continues on its successful path, marked by strong growth especially in certain emerging markets, and healthy consolidation in more mature regions. While air cargo remains somewhat below expectations, passenger growth is solid and air travelers and is expected to double by 2035. The aviation industry also supports 63 million jobs and US$2.7 trillion in GDP. Whereas, emerging markets such as China, and India, are expected to mark a momentous growth in the forecast period. According to the International Air Transport Association (IATA), China is expected to replace the US as the world’s largest aviation market in 2024. Whereas, India is projected to take over the UK for third place in 2025, while Indonesia and Japan will be ranked 5th and 7th respectively. Additionally, it is estimated that for air travel approximately 817 million new passengers will be added to account for a total of 1.3 billion in 2035 in China. Whereas, 322 million new additional passengers will surplus to account for a total of 442 million in India. Hence, this will contribute to the industry growth in the upcoming years.

One of the key trends in the In-Flight Entertainment System market is the increasing adoption of SATCOM technology in the IFE systems. The higher the frequency, the more bandwidth is accessible, and the larger the bandwidth, the more data can be carried in satellite communication technology. Different frequency bands, including L, S, C, X, Ku, K, and Ka, are used in SATCOM. The Ka-band uses a frequency range of 26.5-40GHz, which is the largest among the other bands. In comparison to other frequency bands such as Ku-band and L-band, the Ka-band provides high-speed data transfer. As a result, the airlines aim to provide an in-flight entertainment and connectivity framework based on the Ka-band SATCOM network. This technique is expected to speed up data streaming and provide high-speed internet. In August 2020, DC Aviation Group announced plans to upgrade their 5000 aircraft with Gogo, LLC's SCS Elite (Elite Smart Cabin System). The aircraft was also equipped with a new satellite communication system and an Inmarsat SwiftBroadband high data rate service.

The In-Flight Entertainment System Market is segmented into North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. In 2021, the North American region is projected to hold the most substantial share of the market. The regional market is likely to be driven by the presence of the major players operating in the market. Viasat, Inc., Astronics Corporation, Iridium Communications Inc., and Gogo LLC are among some of the key players operating in the region in the market. The in-flight internet provider Gogo declared the plans to bring 5G to the North American skies that will start by 2021. 5G services in-flight are intended to power faster Wi-Fi on smaller commercial airlines in the North American region. The company essentially grafted the 5G network onto the 250 towers the company currently leases to power its ATG service. The 5G connection is projected to be delivered to aircraft via a combination of an unlicensed 2.4GHz spectrum, known as a proprietary modem designed by Gogo, and advanced beamforming technology.

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