Global Interactive Display Market

Interactive Display Market Size, Share, Growth Analysis, By Product (Interactive Kiosk, Interactive Monitors), By Technology (LCD, LED), By Panel Size (17-32 inches, 32-65 inches, above 65 inches), By Panel Type (Flat, Flexible), By End-Use, By Region - Industry Forecast 2025-2032


Report ID: SQMIG45J2131 | Region: Global | Published Date: December, 2024
Pages: 157 | Tables: 97 | Figures: 76

Interactive Display Market Insights

Interactive Display Market size was valued at USD 46.6 Billion in 2023 and is poised to grow from USD 50.7 Billion in 2024 to USD 99.44 Billion by 2032, growing at a CAGR of 8.8% during the forecast period (2025-2032).

The market is expected to grow greatly in the future years, due mostly to growing demand for virtual classrooms and increasing adoption of interactive displays such as video walls and tables. These interactive TV displays and dynamic tables are utilized in transit spaces/public transport, such as train stations and airports.

The interactive or on-screen display is a type of display that accepts commands from users by using a finger or stylus instead of peripheral devices like a mouse or keyboard. The interactive display also comprises screens that display information such as words, photos, and videos. These displays are utilized in a variety of areas, including retail, healthcare, the hospitality industry, and education.

The use of new technologies in the education sector, such as mobile phones, laptops, tablets, and touchscreen white boards and tables, projection screens, and kiosks in classrooms, grows student engagement by rendering the learning process more interactive, resulting in higher levels of learning retention. Furthermore, these displays aid in the maintenance of a comfortable communication environment in the classroom, encouraging group learning, engagement, and creativity, as well as feedback not only between professors and students but also among students themselves. Furthermore, these display technologies enable teachers to incorporate media, games, music and video clips into their teaching. In recent years, student tastes have shifted towards digital learning, which allows students to study through relevant digital materials.

Furthermore, variables such as popularity of the internet and changing technological preferences have influenced the use of touch display technologies. Furthermore, the growing emphasis on personalization in the educational system has helped market growth. Gamification is regarded as a powerful technique that enhances the medium for delivering lectures by adding lessons in the form of games and aids in the development of cognitive abilities and successful engagement in classes. Furthermore, it allows for the incorporation of 3D characters and gaming features into successful courseware, making the educational process more interesting for students.

US Interactive Display Market is poised to grow at a sustainable CAGR for the next forecast year.

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FAQs

Global Interactive Display Market size was valued at USD 42.8 billion in 2022 and is poised to grow from USD 46.6 billion in 2023 to USD 91.4 billion by 2031, growing at a CAGR of 8.8% during the forecast period (2024-2031).

The competitive landscape in the interactive display market is dynamic and diverse, with several key players vying for market share. These players are involved in developing and manufacturing interactive display solutions, including touchscreens, interactive whiteboards, interactive kiosks, and other related technologies. These companies offer a wide range of interactive display solutions and cater to various sectors such as education, healthcare, retail, hospitality, entertainment, and more. They compete based on factors such as product features, performance, pricing, innovation, customer support, and global presence. 'Samsung Electronics Co., Ltd. (South Korea)  ', 'LG Electronics Inc. (South Korea)  ', 'Sharp Corporation (Japan)  ', 'Sony Corporation (Japan)  ', 'Panasonic Corporation (Japan)  ', 'NEC Display Solutions Ltd. (Japan)  ', 'Planar Systems (United States)  ', 'BenQ Corporation (Taiwan)  ', 'ViewSonic Corporation (Taiwan)  ', 'Promethean World Ltd. (United Kingdom)  ', 'SMART Technologies ULC (Canada)  ', 'Elo Touch Solutions, Inc. (United States)  ', 'Hitachi, Ltd. (Japan)  ', 'Vestel Ticaret A.S. (Turkey)  ', 'Horizn Studios AG (Switzerland)  ', 'Newline Interactive, Inc. (United States)  ', 'Prysm Systems, Inc. (United States)  ', 'TouchMagix Media Pvt. Ltd. (India)  ', 'Boxlight Corporation (United States)  ', 'Mimio (United States)'

Interactive displays are widely used in the education sector to enhance the learning experience. They enable interactive and collaborative teaching methods, improving student engagement and knowledge retention. The increasing digitization of educational content and the shift toward e-learning have been significant drivers for the adoption of interactive displays in schools and universities.

Increasing Adoption of Interactive Displays in Education: Interactive displays are gaining significant traction in the education sector. Schools and universities are embracing interactive displays as they offer engaging and interactive learning experiences. These displays facilitate collaborative learning, enable digital content delivery, and enhance student participation and engagement.

North America holds the greatest proportion, accounting for 26.7%. The significant presence of touch table solutions providers, as well as a big number of restaurants adopting interactive or touch-enabled technology in countries such as Canada and the United States, can be credited to the increase. In the current environment, the United States controls the whole North American market. Touch tables are being widely adopted in the education, business, retail, and government industries in the United States.

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Global Interactive Display Market

Report ID: SQMIG45J2131

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