Report ID: SQMIG45J2131
Report ID:
SQMIG45J2131 |
Region:
Global |
Published Date: February, 2024
Pages:
157
|
Tables:
97 |
Figures:
76
Interactive Display Market size was valued at around USD 43.17 billion in 2022 and is expected to rise from USD 47.18 billion in 2023 to reach a value of USD 96.11 Billion by 2031, at a CAGR of 9.30% during the forecast period (2024–2031).
The market is expected to grow greatly in the future years, due mostly to growing demand for virtual classrooms and increasing adoption of interactive displays such as video walls and tables. These interactive TV displays and dynamic tables are utilized in transit spaces/public transport, such as train stations and airports.
The interactive or on-screen display is a type of display that accepts commands from users by using a finger or stylus instead of peripheral devices like a mouse or keyboard. The interactive display also comprises screens that display information such as words, photos, and videos. These displays are utilized in a variety of areas, including retail, healthcare, the hospitality industry, and education.
The use of new technologies in the education sector, such as mobile phones, laptops, tablets, and touchscreen white boards and tables, projection screens, and kiosks in classrooms, grows student engagement by rendering the learning process more interactive, resulting in higher levels of learning retention. Furthermore, these displays aid in the maintenance of a comfortable communication environment in the classroom, encouraging group learning, engagement, and creativity, as well as feedback not only between professors and students but also among students themselves. Furthermore, these display technologies enable teachers to incorporate media, games, music and video clips into their teaching. In recent years, student tastes have shifted towards digital learning, which allows students to study through relevant digital materials.
Furthermore, variables such as popularity of the internet and changing technological preferences have influenced the use of touch display technologies. Furthermore, the growing emphasis on personalization in the educational system has helped market growth. Gamification is regarded as a powerful technique that enhances the medium for delivering lectures by adding lessons in the form of games and aids in the development of cognitive abilities and successful engagement in classes. Furthermore, it allows for the incorporation of 3D characters and gaming features into successful courseware, making the educational process more interesting for students.
US Interactive Display Market is poised to grow at a sustainable CAGR for the next forecast year.
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Report ID: SQMIG45J2131