USD 8.3 billion
Report ID:
SQMIG45M2007 |
Region:
Global |
Published Date: February, 2024
Pages:
157
|Tables:
64
|Figures:
75
Metaverse in Retail & E-commerce Market size was valued at USD 8.3 billion in 2019 and is poised to grow from USD 11.26 billion in 2023 to USD 128.99 billion by 2031, growing at a CAGR of 35.64% in the forecast period (2024-2031).
E-commerce (electronic commerce) is the purchase and sale of goods and services and the transmission of data and payments as well as the transmission of data and payments, via the internet. These are business transactions that take place from business to business (B2B), business to consumer (B2C), consumer to consumer (C2C), or consumer to business (C2B). There has been a constant separation between the physical and virtual worlds since technology first made it possible to buy products online. This was the situation until the development of the metaverse, a collection of interconnected technologies. This covers a range of innovations including augmented reality (AR), virtual reality (VR), non-fungible tokens (NFTs), and even video games. The ability to engage in several ways with digital objects, virtual worlds and real people makes the metaverse an immersive multi-user experience that anyone with access to it anywhere in the world can enjoy. The metaverse is all about 'customer experience,' which includes things like ‘stronger engagement’ and ‘greater knowledge of customers’.
According to a Shopkick survey, 70% of shoppers said that the chance to test, touch, and feel things is the most important part of an in-store experience. This will be resolved and fulfilled in the metaverse because AR and VR make it possible for you to do so in the comfort of your own home. The metaverse would be very beneficial for businesses since it would increase their customer base and provide them the chance to gather reviews on new items that would help them in the future. The metaverse can also bridge the gap between the physical and virtual worlds, combining online and offline commerce into one. This makes online buying more unique since users can simulate the physical world via the metaverse. No matter where they are, users will be able to purchase, sell, and trade goods and services in the metaverse, which will also give companies and creators more money. The metaverse is already being included into the platforms of many large e-commerce companies. Even clothing companies like Adidas and Gucci are looking into the metaverse. Online buying now feels more unique and individualized, which was unheard of before the metaverse. In the coming years, e-commerce in the metaverse will undoubtedly increase and develop. As new technologies are developed, new features appear that enable the blending of online and offline business.
Recent growth in interest in AR and VR makes it possible to check the fit and quality of a product before making a purchase. Normally, e-commerce systems work in a “browse, choose, click to buy" method. The metaverse will, however, transform this into "browse, experience, and buy." This signifies that customers using the metaverse can browse a store from the comfort of their homes, see product displays, and then make purchases. The metaverse has the potential to enhance and modernize present e-Commerce procedures while offering users a distinctive experience. The first advantage of e-commerce enabled by the metaverse will be "tailored experiences," which are currently frequently just product recommendations and discounts. Instead of being constrained by the limitations of the real world, marketers will be able to provide their customers with hyper-personalized "browse and buy" experiences in the metaverse. The second benefit might be referred to as "lower return rates" since the increased product visualization will assist users to make educated decisions and the metaverse-powered e-commerce will enable buyers to trial things before ordering or purchasing them. The third benefit is tailored experience the metaverse will offer will result in "greater conversion rates and higher upsell" for traffic/visitors landing on an e-Commerce site. According to recent surveys, consumers are willing to pay roughly 40% more for a product that can be examined in three dimensions. All of these accumulated advantages will ultimately lead to "improved profitability" for brands, altering how they run. In conclusion, the operating model, customer experience, sales, and profitability of e-commerce businesses can all be totally transformed by the metaverse.
US Metaverse in Retail & E-commerce market is poised to grow at a sustainable CAGR for the next forecast year.
Global Market Size
USD 8.3 billion
Largest Segment
Computer
Fastest Growth
Computer
Growth Rate
35.64% CAGR
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Global Metaverse in Retail & E-commerce market is segmented on the basis of platform, technology and region. By platform, the market is segmented into computer, mobile, and headset. By technology, the market is segmented into AR and VR, blockchain, mixed reality, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.
Metaverse in Retail & E-commerce Market Analysis by Platform
The computer segment significantly increased its market share during the forecast period. Personal computers (PCs) are portable, multifunctional gadgets designed for individual use. Due to the increasing internet adoption, PCs held the highest segmental share in the global metaverse's e-commerce market. The computer market share increased gradually and continues to rise during the forecast period. It was found that the majority of customers utilized their desktop or laptop to buy on Amazon.com Inc.'s desktop website. Furthermore, a lot of websites are made with desktops in mind, so you can access most of their functions that way. Even with a better internet connection and quicker speeds, people will still choose to use their desktop computers because a fixed connection is significantly faster than a mobile one.
Metaverse in Retail & E-commerce Market Analysis by Technology
The AR and VR technology segment is expected to grow at a significant CAGR during the forecast period. Shopping experiences that are immersive and interactive in a virtual environment are made possible by virtual reality (VR) technology. Retailers may use VR to promote their goods and services in a realistic and interesting way to customers. Augmented reality (AR) technology can be used to give clients a more engaging shopping experience by adding digital information to their physical surroundings. Retailers can utilize augmented reality to provide customers with virtual product demonstrations and try-on so they can feel the goods before buying.
Virtual and augmented reality (VR and AR) components are combined in mixed reality (MR) technology to produce a seamless fusion of the real and virtual worlds. Using MR, retailers can design immersive and interactive shopping experiences that improve the customer journey. Artificial intelligence (AI), by giving customers relevant product recommendations, price information, and other pertinent data, AI technology may be used to tailor their shopping experiences. In order to enhance the purchasing experience, AI can also be utilized to evaluate consumer behavior and preferences. Blockchain technology can be used to build a transparent and secure platform for metaverse transactions. This may contribute to a decrease in fraud and a rise in consumer confidence while shopping online. Each of these technologies has the ability to completely change how consumers purchase and connect with companies while also playing a significant role in the metaverse of the retail and e-commerce market.
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North America is a significant market for metaverse in retail and e-commerce, owing to the presence of prominent businesses such as Amazon, Walmart, and Microsoft. Retailers are aiming to take advantage of the opportunities provided by metaverse technology to boost their services and reach new customers in the region's big and established e-commerce market. With a lot of opportunities for businesses to reach new clients and boost engagement, the metaverse in retail and e-commerce is a fast expanding market. The market is expected to grow in the upcoming years as a result of rising interest in augmented reality, virtual reality, and other technologies that are being incorporated into in-store and online shopping experiences.
Europe is a significant market for metaverse in retail and e-commerce, with the UK, Germany, and France serving as key players. Retailers in Europe are making investments in metaverse technology to stay competitive and provide customers with fresh, innovative shopping experiences.
The Asia-Pacific area, led by China, Japan, and South Korea, is a fast increasing market for metaverse in retail and e-commerce. Retailers are looking to take advantage of the prospects provided by metaverse technology to reach new customers and boost participation in the region's big and quickly expanding e-commerce market. In the retail and e-commerce industries, the metaverse is expanding quickly and is predicted to do so in the years to come. The market is expected to have considerable growth in the upcoming years. Retailers and e-commerce businesses are investigating ways to leverage this technology to improve their offers and attract new customers in various regions.
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Metaverse in Retail & E-commerce Market Drivers
The Rising Popularity of AR Technology to Bolster Market Growth
Metaverse in Retail & E-commerce Market Restraints
Privacy Concerns to Hinder Market
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The global metaverse in the retail and e-commerce market is a highly competitive and rapidly evolving landscape. There are a number of established players and startups that are entering the market with innovative solutions that are changing the way consumers shop and interact with brands. Overall, the metaverse in the retail and e-commerce market is still in its early stages, and there are many opportunities for new players to enter and establish themselves as leaders in the space. The key to success in this market will be a combination of technological innovation, strategic partnerships, and a deep understanding of the unique needs and behaviors of metaverse users.
Metaverse in Retail & E-commerce Market Top Player’s Company Profiles
Metaverse in Retail & E-commerce Market Recent Developments
SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates and Analyses the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.
According to our global Metaverse in Retail & E-commerce market analyses, By platform, The computer segment significantly increased its market share during the forecast period. Personal computers (PCs) are lightweight, multipurpose devices created for lone users. PCs held the largest segmental share in the global metaverse's e-commerce sector as a result of the increased internet penetration. The AR and VR technology segment is anticipated to experience considerable CAGR growth over the course of the projection period. Due to the existence of well-known companies like Amazon, Walmart, and Microsoft, North America is a big market for metaverse in retail and e-commerce. In the large and well-established e-commerce industry of the region, retailers hope to improve their services and reach new clients by using the opportunities afforded by metaverse technology. The Asia-Pacific region, which is dominated by China, Japan, and South Korea, is a rapidly expanding market for metaverse in retail and e-commerce.
Report Metric | Details |
---|---|
Market size value in 2023 | USD 8.3 billion |
Market size value in 2031 | USD 128.99 billion |
Growth Rate | 35.64% |
Forecast period | 2024-2031 |
Forecast Unit (Value) | USD Billion |
Segments covered |
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Regions covered | North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA) |
Companies covered |
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Customization scope | Free report customization with purchase. Customization includes:-
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Historical Year | 2019 |
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For the Metaverse in Retail & E-commerce market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:
1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.
2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Metaverse in Retail & E-commerce market.
3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.
4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.
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Metaverse in Retail & E-commerce Market size was valued at USD 8.3 billion in 2019 and is poised to grow from USD 11.26 billion in 2023 to USD 128.99 billion by 2031, growing at a CAGR of 35.64% in the forecast period (2024-2031).
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Report ID: SQMIG45M2007
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