Global Mobile Edge Computing Market

Mobile Edge Computing Market Size, Share, Growth Analysis, By Solution(Hardware, Software, Services), By End Use(IT & Telecom, Smart Cities, Smart Homes, & Smart Buildings), By Organization size(Large Enterprises, SMEs), By Verticals(Manufacturing, Energy, Utilities, Government), By Application(Location-based Services, Unified Communication, Optimized Local Content Distribution, Data Analytics), By Region - Industry Forecast 2024-2031


Report ID: SQMIG50A2014 | Region: Global | Published Date: July, 2001
Pages: 157 | Tables: 162 | Figures: 78

Mobile Edge Computing Market News

  • In August 2022, Sidus Space, Inc., a Space-as-a-Service business, recently signed a Satellite Deployment contract with Exo-Space in order to integrate and launch its artificial intelligence software technology on Earth Observation satellites. The payload from Exo-Space will be integrated into LizzieSat TM, a hybrid 3D-printed satellite that Sidus Space anticipates launching in 2023. Manufacturing mission-critical hardware along with commercial satellite design, manufacture, launch, and data collection are the main areas of focus for Sidus.
  • In May 2022 EnduroSat, a leading provider of space services and software-defined NanoSats for academics and business announced that it will use IBM and Red Hat's hybrid cloud, AI technologies, and open-source to launch into a low earth orbit, according to an announcement from. EnduroSat's software-defined NanoSat, which integrates IBM's in-orbit Edge Computing payloads and earth observation, will be launched from Cape Canaveral in Florida.
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FAQs

Mobile Edge Computing Market size was valued at USD 0.67 billion in 2019 and is poised to grow from USD 1 billion in 2023 to USD 37.87 billion by 2031, growing at a CAGR of 49.7% in the forecast period (2024-2031).

Mobile Edge Computing Market is moderately fragmented due to few major and medium­­‑size players. To increase their market share, the major companies in the international market are implementing a variety of business tactics, including mergers and acquisitions, expansions, and investments. Major players include Adlink Technology Inc., Artesyn Embedded Technologies Inc., Juniper Networks, Inc., IBM Corporation and Intel Corporation. Leading companies are also working with companies that are promoting multi-access edge computing. 'Nokia Corporation', 'Huawei Technologies Co., Ltd.', 'Intel Corporation', 'Dell Technologies Inc.', 'Hewlett Packard Enterprise Development LP (HPE)', 'Cisco Systems, Inc.', 'IBM Corporation', 'Juniper Networks, Inc.', 'Saguna Networks Ltd.', 'Advantech Co., Ltd.', 'Vasona Networks, Inc.', 'Zenlayer Inc.', 'Aricent Inc.', 'ADLINK Technology Inc.', 'Fujitsu Limited', 'Integrated Device Technology, Inc. (IDT)', 'SpiderCloud Wireless, Inc. (Corning Incorporated)', 'PeerApp Ltd.', 'Vapor IO, Inc.', 'ZephyrTel'

The development of 5G technology offers the MEC market a variety of opportunities. A new wave of innovation has been unleashed due to 5G and edge computing. The ability of 5G to transfer enormous amounts of data from billions of connected devices is anticipated to hasten the adoption of connected and smart devices in all sectors of the economy. In every industry, 5G and edge computing present opportunities to enhance digital experiences, performance, data security, and continuous operations by bringing cloud computing resources closer to the locations where data is generated. The 5G network and the introduction of numerous new languages and frameworks for IoT solutions are expected to significantly boost the mobile edge computing market over the coming years.

Multi-access edge computing (MEC) is advantageous for augmented reality (AR) and virtual reality (VR), as both applications call for extremely low latency and high bandwidth. Real-time data exchange between a device and the edge of a network is made possible by MEC. Within the MEC computing environment, AR/VR already exists. However, it is anticipated that these applications will expand as MEC and 5G both advance. Even though the applications require a lot of processing power and drain a phone's battery, the AR/VR industry will focus on smartphones. The next major edge computing use case in the entertainment industry will be immersive AR/VR experiences at events and venues. Real-time video streams will be used by venues to use MEC to let the audience zoom in on the action in front of them. Other upcoming trends for MEC and AR/VR include use cases in education and training as well as smartphone applications.

North America dominated the Mobile Edge Computing Market and accounted for approximately 43% revenue share in 2021. This is caused because of the expanding use of cutting-edge technologies and growing demand for network devices. Additionally, there is a significant demand for MEC technology throughout the region, particularly in the United States and Canada, due to the expanding telecommunications sector and the increasing adoption of cloud services by businesses. The United States is a significant centre for cloud service providers, which offer cloud platforms all over the world. The three most popular cloud computing platforms are Google Cloud, Amazon Web Services, and Microsoft Azure. Edge computing strategies are being created and added to their platforms.

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Global Mobile Edge Computing Market

Report ID: SQMIG50A2014

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