Global Mobile Gaming Market

Mobile Gaming Market Size, Share, Growth Analysis, By Monetization Type (In-app Purchases, Paid Apps), By Platform (Android, iOS), By Age Group (Below 24 Years, 24-44 Years), By Region - Industry Forecast 2024-2031


Report ID: SQMIG45E2162 | Region: Global | Published Date: July, 2024
Pages: 157 | Tables: 90 | Figures: 76

Mobile Gaming Market Competitive Landscape

The presence of major players such as Tencent Holdings Limited, Activision Blizzard, Inc, and Zynga, Inc., among others, makes the Market competitive. To remain competitive in the Mobile Gaming market Forecast, major corporations are developing advanced technologies and launching new products. 

Companies in the market can diversify their portfolios, update existing games, broaden across genres, and enter new markets through mergers, acquisitions, and collaborations. Influenzer, a social, multi-player mobile game, was released in July 2021 by Gamestacy, a social network-based user-generated games platform, and Beamable, a technology company. Furthermore, non-gaming companies are entering the Mobile Gaming market because they see a lucrative opportunity for growth.

Top Players Company Profiles

  • Tencent
  • Sony
  • Activision Blizzard
  • Electronic Arts
  • NetEase
  • Google
  • Microsoft
  • Nintendo
  • Jam City
  • Gameloft
  • Nexon
  • Square Enix
  • Supercell
  • Ubisoft
  • Zynga
  • King (a subsidiary of Activision Blizzard)
  • Machine Zone
  • GungHo Online Entertainment
  • Com2uS
  • Kabam

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Mobile Gaming Market size was valued at USD 100.96 billion in 2022 and is poised to grow from USD 118.22 billion in 2023 to USD 417.99 billion by 2031, growing at a CAGR of 17.1% in the forecast period (2024-2031). 

The presence of major players such as Tencent Holdings Limited, Activision Blizzard, Inc, and Zynga, Inc., among others, makes the Market competitive. To remain competitive in the Mobile Gaming market Forecast, major corporations are developing advanced technologies and launching new products.  'Tencent', 'Sony', 'Activision Blizzard', 'Electronic Arts', 'NetEase', 'Google', 'Microsoft', 'Nintendo', 'Jam City', 'Gameloft', 'Nexon', 'Square Enix', 'Supercell', 'Ubisoft', 'Zynga', 'King (a subsidiary of Activision Blizzard)', 'Machine Zone', 'GungHo Online Entertainment', 'Com2uS', 'Kabam'

Increased smartphone penetration and improved internet access in countries around the world continue to drive prospects for mobile gaming. High-end smartphones are now widely available and less expensive than they were previously, resulting in a significant increase in the number of mobile gamers. The trend has been more pronounced in fast-growing economies like India, China, and Mexico. Indians are expected to spend significantly on mobile gaming, making India the world's fastest growing mobile gaming market.

Adoption of Cloud Gaming: Cloud gaming is transforming the mobile games industry by providing mobile game providers with more opportunities for growth. Cloud gaming has been adopted by a number of technology companies and cloud gamers because it reduces the need for smartphone memory to unlock the game.

The global mobile gaming market Share is studied on the basis of geography as North America, Europe, Asia-Pacific, South America, and Middle East & Africa. North America region dominates the market in 2022. Mobile phone gaming is a thriving industry in the United States, and one of the largest game publishers is headquartered there. Some of the most well-known American publishers include Lion Studios, Imangi Studios, Ivy, Play365, Lowtech Studios, Roblox Corporation, i6 Games, DVloper, Oppana Games, and Niantic Inc. The United States accounts for 5% of all Google Play game publishers. 

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Global Mobile Gaming Market

Report ID: SQMIG45E2162

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