Movies and Entertainment Market Size, Share, Growth Analysis, By Product(Movies, Music, Video, Others), By Type(Print Media (Newspaper, Magazines), Digital Media (Television, Radio), By Region - Industry Forecast 2024-2031


Report ID: SQMIG25H2030 | Region: Global | Published Date: April, 2024
Pages: 223 |Tables: 60 |Figures: 75

Movies and Entertainment Market Insights

Global Movies and Entertainment Market size was valued at USD 97.47 billion in 2022 and is poised to grow from USD 104.49 billion in 2023 to USD 182.23 Billion by 2031, at a CAGR of 7.2% during the forecast period (2024–2031).

It is a favorable demographic, the tendency to consume to change it, a rise in disposable incomes paired with the desire that spends time at leisure and entertainment drives the market growth. Nonetheless, market development has negatively been affected lately by the COVID - 19 pandemic. Therefore, the guidance set on COVID-19 in various countries’ theaters was unavailable and thus affected the development of its market. For instance, as reported by a blog written on Livemint the closures of nearly 10,00 theatres from mid-March 2020 were something we knew about this situation. Additionally, the number of locations that are set to permanently shut down by a prominent American movie theater chain is hundreds. Also, 3D movies which provide people with an experience of virtual reality are likely predicted to catalyze this market for VR. The next generation of marketing and distribution platforms that include digital newspapers, IPTV, DTH and cable TV are predicted to catalyze the growth of this industry also digital sales for online music and videos will boost their market. Kindly the table and video contents as well of all persons everywhere in the world. Among the many are streaming platforms such that there exists a more inherently superior quality of sound in streamed content which is helping the market to grow. In addition, the subscribers can make their own audio and video playlists shifting a spotlight on these platforms’ demand so many younger people may cherish the market development.

Strategies that the big players have adopted include regional expansions and distribution partnerships for intrusion into markets with untapped potential markets. Many of these players have now primarily been concentrating on building local content to create a good link with the audience in these areas. For example, Disney+ goes Star in Australia, New Zealand and western European countries. Easy accessibility of the audience throughout various channelso developed ideas like television and other internet has not led to new talent stepping up. The new nation leaders have seen that these countries like China, South Korea and India have increased their use of the mobile phones communication and internet which has led to industrial success in emerging aspects. This in return leads to market stagnation on a global level whereby maturity of major markets for example the United States is addressed by soaring demand as well as vast development rates in Asian countries. However, revenue generation becomes limited due to piracy as barriers against higher ranks in the distribution systems and low profit margins from streaming content. However, the number of new entrants has witnessed rises in the online streaming business. The implementation of robbery acts for the spokespersons is anticipated to help in avoiding losses for the players.

US Movies and Entertainment Market is poised to grow at sustainable CAGR for the next forecast year.

Market Snapshot - 2024–2031

Global Market Size

USD 97.47 billion

Largest Segment

Movies

Fastest Growth

Movies

Growth Rate

7.2% CAGR

Global Movies and Entertainment Market 2022-2030 ($ Bn)
Country Share for North America Region- 2022 (%)

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Movies and Entertainment Market Segmental Analysis

Global Movie and Entertainment Market is segmented By Product, By Type and Region. Based on Product, the market can be segmented into Movies, Music, Video, Others. Based on Type, the market is segmented into Print Media (Newspaper, Magazines), Digital Media (Television, Radio, Podcasts), Streaming Media (OTT, Live). Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Movies and Entertainment Market Analysis by Product

The movies segment led the market in terms of revenue in 2021, holding a share of 55.4%. Over the years, movies have largely influenced the cultures of the world. In most nations, films have become the main form of entertainment due to its prominence in people's lives. Additionally, improvements in quality, faster production, and better storage options are fueling the expansion of the movie market. Product announcements and other strategic initiatives are assisting businesses in meeting changing client needs and gaining an advantage over rivals. For instance, the newest foreign films are available through a new theater service that beIN Media Group, LLC established in April 2020. In order to deliver the newest movies directly to members before they are viewed in theaters, the firm announced a groundbreaking partnership with film distributors.

Music and videos are anticipated to grow at a CAGR of 7.5% during the projection period. This positive rise may be related to a change in the ways that music labels operate, such as their cooperation with internet streaming services and radio broadcasters. For instance, in November 2021, Spotify and Netflix collaborated to enter the audio sector. Netflix hopes to do this by consolidating the audio productions related to its programming.

Global Movies and Entertainment Market By Product 2022 (%)

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Movies and Entertainment Market Regional Insights

North America dominated the global movie and entertainment business in 2021 with a 34.5% market share. This is true since Hollywood has the longest-running film business in the world. The greater percentage of screens in the region also adds to its higher revenue share. In 2020, there will be 40,998 movie screens in the United States, according to the National Association of Theatre Owners.

Asia Pacific is predicted to have the highest CAGR of 8.2% between 2022 and 2030. The rise is mostly due to consumers spending more money on leisure and recreation. Additionally, the industry is growing since major firms are turning their attention to developing nations like India.

Global Movies and Entertainment Market By Geography, 2022-2030
  • Largest
  • Fastest

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Movies and Entertainment Market Dynamics

Movies and Entertainment Market Drivers

Rising Demand for High-Quality Content

  • With the advent of streaming services, consumers are increasingly seeking out high-quality content that is both entertaining and engaging.

Growing Popularity of Social Media

  • Social media platforms like Facebook, Twitter, and Instagram have become key channels for promoting and sharing movies and entertainment content.

Movies and Entertainment Market Restraints

High Production Costs

  • Producing high-quality movies and TV shows can be expensive, and many studios face significant financial risks if a movie or TV show fails to perform well at the box office.

Regulatory and legal challenges

  • The movie and entertainment industry are subject to a wide range of regulations and legal challenges, which can create additional costs and risks for studios and other companies in the industry.

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Movies and Entertainment Market Competitive Landscape

A small number of well-established players and recent entrants define the industry. The expanding trend of entertainment and cinema has attracted the attention of many major players. In order to maintain market share, players in the sector are broadening the services they offer.

Movies and Entertainment Market: Top Player’s Company Profiles

  • Amazon.com Inc.
  • Comcast Corporation
  • Sony Corporation
  • Lions Gate Entertainment Corp.
  • ViacomCBS Inc.
  • Time Warner Inc.
  • 21st Century Fox
  • MGM Holdings Inc.
  • Universal Pictures
  • Paramount Pictures Corporation
  • Warner Bros. Pictures
  • DreamWorks Animation LLC
  • IMAX Corporation
  • Regal Entertainment Group
  • Cinemark Holdings, Inc.
  • AMC Entertainment Holdings, Inc.
  • Netflix Inc.

Movies and Entertainment Market Recent Developments

  • Sony announced the release of the LME-FR7, an interchangeable lens camera featuring a full-frame image sensor and integrated pan, tilt, and zoom (PTZ) capability, in January 2023. 
  • Leading theater companies Imax and Cineplexx Austria announced in March 2023 that they would be expanding their current cooperation to include a three-theater contract. 
  • In October 2022, Netflix, an American OTT Peak wrote that the platform would offer account setup using paid membership and transfer to another profile be impossible. This feature enables the shift of another account, if the usages in question are not single but other users. 
  • In December 2022, the fast-growing multiplex chain of India Miraj Cinemas unveiled its first six screen premium range cinema hall in Bangalore – the country’s metropolitan. For its customers, the new facility provides a next-gen cinematic foray with customer food options to suit cravings around town.

Movies and Entertainment Key Market Trends

  • Rise of Streaming Services: The growth of streaming services such as Netflix, Amazon Prime Video, and Disney+ has transformed the way people consume movies and TV shows. With an increasing number of consumers preferring to watch content on their mobile devices or smart TVs, streaming services have become the dominant mode of content consumption.
  • Content Localization: Localization of content has become a key trend in the movies and entertainment market. Studios are creating content that caters to the local tastes and cultural nuances of audiences in different regions. This trend has led to the growth of local production houses and has opened up new revenue streams for studios.
  • Increased Investment in Original Content: Streaming services have been investing heavily in original content to differentiate themselves from competitors and attract more subscribers. This has led to a surge in demand for original content and an increase in investment in content creation.
  • Emergence of Virtual Reality: Virtual reality has emerged as a key technology trend in the movies and entertainment market. It is being used to create immersive experiences for viewers and has the potential to transform the way movies and TV shows are produced and consumed.
  • Growing Importance of social media: Social media platforms such as Instagram, Twitter, and Facebook are playing an increasingly important role in promoting movies and TV shows. Studios and production houses are using social media to engage with audiences and promote their content.

Movies and Entertainment Market SkyQuest Analysis

SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates and Analyzes the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.

According to our analysis, we found that the Movies and Entertainment market is anticipated to be driven by the increasing popularity of 3D films that give viewers a virtual reality experience. (VR). It is projected that new marketing and distribution channels, including IPTV, digital newspapers, DTH, and digital cable, as well as online music and movie sales, will hasten industry expansion. Due to high levels of piracy and low profit margins from the internet streaming, revenue creation is constrained. It is being observed that there are currently additional competitors in the online streaming market. Losses for the participants are anticipated to be decreased through advances in security measures and stricter legal sanctions against piracy.

Report Metric Details
Market size value in 2022 USD 97.47 billion
Market size value in 2031 USD 182.23 Billion
Growth Rate 7.2%
Base year 2023
Forecast period 2024–2031
Forecast Unit (Value) USD Billion
Segments covered
  • Product
    • Movies, Music, Video, Others
  • Type
    • Print Media (Newspaper, Magazines), Digital Media (Television, Radio, Podcasts), Streaming Media (OTT, Live)
Regions covered North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
Companies covered
  • Amazon.com Inc.
  • Comcast Corporation
  • Sony Corporation
  • Lions Gate Entertainment Corp.
  • ViacomCBS Inc.
  • Time Warner Inc.
  • 21st Century Fox
  • MGM Holdings Inc.
  • Universal Pictures
  • Paramount Pictures Corporation
  • Warner Bros. Pictures
  • DreamWorks Animation LLC
  • IMAX Corporation
  • Regal Entertainment Group
  • Cinemark Holdings, Inc.
  • AMC Entertainment Holdings, Inc.
  • Netflix Inc.
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Table Of Content

Executive Summary

Market overview

  • Exhibit: Executive Summary – Chart on Market Overview
  • Exhibit: Executive Summary – Data Table on Market Overview
  • Exhibit: Executive Summary – Chart on Movies and Entertainment Market Characteristics
  • Exhibit: Executive Summary – Chart on Market by Geography
  • Exhibit: Executive Summary – Chart on Market Segmentation
  • Exhibit: Executive Summary – Chart on Incremental Growth
  • Exhibit: Executive Summary – Data Table on Incremental Growth
  • Exhibit: Executive Summary – Chart on Vendor Market Positioning

Parent Market Analysis

Market overview

Market size

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • SWOT Analysis

KEY MARKET INSIGHTS

  • Technology Analysis
    • (Exhibit: Data Table: Name of technology and details)
  • Pricing Analysis
    • (Exhibit: Data Table: Name of technology and pricing details)
  • Supply Chain Analysis
    • (Exhibit: Detailed Supply Chain Presentation)
  • Value Chain Analysis
    • (Exhibit: Detailed Value Chain Presentation)
  • Ecosystem Of the Market
    • Exhibit: Parent Market Ecosystem Market Analysis
    • Exhibit: Market Characteristics of Parent Market
  • IP Analysis
    • (Exhibit: Data Table: Name of product/technology, patents filed, inventor/company name, acquiring firm)
  • Trade Analysis
    • (Exhibit: Data Table: Import and Export data details)
  • Startup Analysis
    • (Exhibit: Data Table: Emerging startups details)
  • Raw Material Analysis
    • (Exhibit: Data Table: Mapping of key raw materials)
  • Innovation Matrix
    • (Exhibit: Positioning Matrix: Mapping of new and existing technologies)
  • Pipeline product Analysis
    • (Exhibit: Data Table: Name of companies and pipeline products, regional mapping)
  • Macroeconomic Indicators

COVID IMPACT

  • Introduction
  • Impact On Economy—scenario Assessment
    • Exhibit: Data on GDP - Year-over-year growth 2016-2022 (%)
  • Revised Market Size
    • Exhibit: Data Table on Movies and Entertainment Market size and forecast 2021-2027 ($ million)
  • Impact Of COVID On Key Segments
    • Exhibit: Data Table on Segment Market size and forecast 2021-2027 ($ million)
  • COVID Strategies By Company
    • Exhibit: Analysis on key strategies adopted by companies

MARKET DYNAMICS & OUTLOOK

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • Regulatory Landscape
    • Exhibit: Data Table on regulation from different region
  • SWOT Analysis
  • Porters Analysis
    • Competitive rivalry
      • Exhibit: Competitive rivalry Impact of key factors, 2021
    • Threat of substitute products
      • Exhibit: Threat of Substitute Products Impact of key factors, 2021
    • Bargaining power of buyers
      • Exhibit: buyers bargaining power Impact of key factors, 2021
    • Threat of new entrants
      • Exhibit: Threat of new entrants Impact of key factors, 2021
    • Bargaining power of suppliers
      • Exhibit: Threat of suppliers bargaining power Impact of key factors, 2021
  • Skyquest special insights on future disruptions
    • Political Impact
    • Economic impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Market Size by Region

  • Chart on Market share by geography 2021-2027 (%)
  • Data Table on Market share by geography 2021-2027(%)
  • North America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • USA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Canada
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Europe
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Germany
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Spain
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • France
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • UK
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Europe
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Asia Pacific
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • China
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • India
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Japan
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Korea
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Asia Pacific
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Latin America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Brazil
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of South America
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Middle East & Africa (MEA)
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • GCC Countries
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Africa
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of MEA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)

KEY COMPANY PROFILES

  • Competitive Landscape
    • Total number of companies covered
      • Exhibit: companies covered in the report, 2021
    • Top companies market positioning
      • Exhibit: company positioning matrix, 2021
    • Top companies market Share
      • Exhibit: Pie chart analysis on company market share, 2021(%)

Methodology

For the Movies and Entertainment Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:

1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.

2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Movies and Entertainment Market.

3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.

4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.

Analyst Support

Customization Options

With the given market data, our dedicated team of analysts can offer you the following customization options are available for the Movies and Entertainment Market:

Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.

Regional Analysis: Further analysis of the Movies and Entertainment Market for additional countries.

Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.

Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.

Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.

Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.

Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.

Social Media Listening: To analyze the conversations and trends happening not just around your brand, but around your industry as a whole, and use those insights to make better Marketing decisions.

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FAQs

Global Movies and Entertainment Market size was valued at USD 97.47 billion in 2022 and is poised to grow from USD 104.49 billion in 2023 to USD 182.23 Billion by 2031, at a CAGR of 7.2% during the forecast period (2024–2031).

A small number of well-established players and recent entrants define the industry. The expanding trend of entertainment and cinema has attracted the attention of many major players. In order to maintain market share, players in the sector are broadening the services they offer. 'Netflix', 'Walt Disney Company', 'AT&T Inc.', 'Amazon.com Inc.', 'Comcast Corporation', 'Sony Corporation', 'Lions Gate Entertainment Corp.', 'ViacomCBS Inc.', 'Time Warner Inc.', '21st Century Fox', 'MGM Holdings Inc.', 'Universal Pictures', 'Paramount Pictures Corporation', 'Warner Bros. Pictures', 'DreamWorks Animation LLC', 'IMAX Corporation', 'Regal Entertainment Group', 'Cinemark Holdings, Inc.', 'AMC Entertainment Holdings, Inc.', 'Netflix Inc.'

With the advent of streaming services, consumers are increasingly seeking out high-quality content that is both entertaining and engaging.

Rise of Streaming Services: The growth of streaming services such as Netflix, Amazon Prime Video, and Disney+ has transformed the way people consume movies and TV shows. With an increasing number of consumers preferring to watch content on their mobile devices or smart TVs, streaming services have become the dominant mode of content consumption.

North America dominated the global movie and entertainment business in 2021 with a 34.5% market share. This is true since Hollywood has the longest-running film business in the world. The greater percentage of screens in the region also adds to its higher revenue share. In 2020, there will be 40,998 movie screens in the United States, according to the National Association of Theatre Owners.

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