USD 97.47 billion
Report ID:
SQMIG25H2030 |
Region:
Global |
Published Date: April, 2024
Pages:
223
|Tables:
60
|Figures:
75
Global Movies and Entertainment Market size was valued at USD 97.47 billion in 2022 and is poised to grow from USD 104.49 billion in 2023 to USD 182.23 Billion by 2031, at a CAGR of 7.2% during the forecast period (2024–2031).
It is a favorable demographic, the tendency to consume to change it, a rise in disposable incomes paired with the desire that spends time at leisure and entertainment drives the market growth. Nonetheless, market development has negatively been affected lately by the COVID - 19 pandemic. Therefore, the guidance set on COVID-19 in various countries’ theaters was unavailable and thus affected the development of its market. For instance, as reported by a blog written on Livemint the closures of nearly 10,00 theatres from mid-March 2020 were something we knew about this situation. Additionally, the number of locations that are set to permanently shut down by a prominent American movie theater chain is hundreds. Also, 3D movies which provide people with an experience of virtual reality are likely predicted to catalyze this market for VR. The next generation of marketing and distribution platforms that include digital newspapers, IPTV, DTH and cable TV are predicted to catalyze the growth of this industry also digital sales for online music and videos will boost their market. Kindly the table and video contents as well of all persons everywhere in the world. Among the many are streaming platforms such that there exists a more inherently superior quality of sound in streamed content which is helping the market to grow. In addition, the subscribers can make their own audio and video playlists shifting a spotlight on these platforms’ demand so many younger people may cherish the market development.
Strategies that the big players have adopted include regional expansions and distribution partnerships for intrusion into markets with untapped potential markets. Many of these players have now primarily been concentrating on building local content to create a good link with the audience in these areas. For example, Disney+ goes Star in Australia, New Zealand and western European countries. Easy accessibility of the audience throughout various channelso developed ideas like television and other internet has not led to new talent stepping up. The new nation leaders have seen that these countries like China, South Korea and India have increased their use of the mobile phones communication and internet which has led to industrial success in emerging aspects. This in return leads to market stagnation on a global level whereby maturity of major markets for example the United States is addressed by soaring demand as well as vast development rates in Asian countries. However, revenue generation becomes limited due to piracy as barriers against higher ranks in the distribution systems and low profit margins from streaming content. However, the number of new entrants has witnessed rises in the online streaming business. The implementation of robbery acts for the spokespersons is anticipated to help in avoiding losses for the players.
US Movies and Entertainment Market is poised to grow at sustainable CAGR for the next forecast year.
Global Market Size
USD 97.47 billion
Largest Segment
Movies
Fastest Growth
Movies
Growth Rate
7.2% CAGR
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Global Movie and Entertainment Market is segmented By Product, By Type and Region. Based on Product, the market can be segmented into Movies, Music, Video, Others. Based on Type, the market is segmented into Print Media (Newspaper, Magazines), Digital Media (Television, Radio, Podcasts), Streaming Media (OTT, Live). Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.
Movies and Entertainment Market Analysis by Product
The movies segment led the market in terms of revenue in 2021, holding a share of 55.4%. Over the years, movies have largely influenced the cultures of the world. In most nations, films have become the main form of entertainment due to its prominence in people's lives. Additionally, improvements in quality, faster production, and better storage options are fueling the expansion of the movie market. Product announcements and other strategic initiatives are assisting businesses in meeting changing client needs and gaining an advantage over rivals. For instance, the newest foreign films are available through a new theater service that beIN Media Group, LLC established in April 2020. In order to deliver the newest movies directly to members before they are viewed in theaters, the firm announced a groundbreaking partnership with film distributors.
Music and videos are anticipated to grow at a CAGR of 7.5% during the projection period. This positive rise may be related to a change in the ways that music labels operate, such as their cooperation with internet streaming services and radio broadcasters. For instance, in November 2021, Spotify and Netflix collaborated to enter the audio sector. Netflix hopes to do this by consolidating the audio productions related to its programming.
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North America dominated the global movie and entertainment business in 2021 with a 34.5% market share. This is true since Hollywood has the longest-running film business in the world. The greater percentage of screens in the region also adds to its higher revenue share. In 2020, there will be 40,998 movie screens in the United States, according to the National Association of Theatre Owners.
Asia Pacific is predicted to have the highest CAGR of 8.2% between 2022 and 2030. The rise is mostly due to consumers spending more money on leisure and recreation. Additionally, the industry is growing since major firms are turning their attention to developing nations like India.
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Movies and Entertainment Market Drivers
Rising Demand for High-Quality Content
Growing Popularity of Social Media
Movies and Entertainment Market Restraints
High Production Costs
Regulatory and legal challenges
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A small number of well-established players and recent entrants define the industry. The expanding trend of entertainment and cinema has attracted the attention of many major players. In order to maintain market share, players in the sector are broadening the services they offer.
Movies and Entertainment Market: Top Player’s Company Profiles
Movies and Entertainment Market Recent Developments
SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates and Analyzes the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.
According to our analysis, we found that the Movies and Entertainment market is anticipated to be driven by the increasing popularity of 3D films that give viewers a virtual reality experience. (VR). It is projected that new marketing and distribution channels, including IPTV, digital newspapers, DTH, and digital cable, as well as online music and movie sales, will hasten industry expansion. Due to high levels of piracy and low profit margins from the internet streaming, revenue creation is constrained. It is being observed that there are currently additional competitors in the online streaming market. Losses for the participants are anticipated to be decreased through advances in security measures and stricter legal sanctions against piracy.
Report Metric | Details |
---|---|
Market size value in 2022 | USD 97.47 billion |
Market size value in 2031 | USD 182.23 Billion |
Growth Rate | 7.2% |
Base year | 2023 |
Forecast period | 2024–2031 |
Forecast Unit (Value) | USD Billion |
Segments covered |
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Regions covered | North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA) |
Companies covered |
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Customization scope | Free report customization with purchase. Customization includes:-
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Executive Summary
Market overview
Parent Market Analysis
Market overview
Market size
KEY MARKET INSIGHTS
COVID IMPACT
MARKET DYNAMICS & OUTLOOK
Market Size by Region
KEY COMPANY PROFILES
For the Movies and Entertainment Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:
1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.
2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Movies and Entertainment Market.
3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.
4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.
Customization Options
With the given market data, our dedicated team of analysts can offer you the following customization options are available for the Movies and Entertainment Market:
Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.
Regional Analysis: Further analysis of the Movies and Entertainment Market for additional countries.
Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.
Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.
Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.
Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.
Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.
Social Media Listening: To analyze the conversations and trends happening not just around your brand, but around your industry as a whole, and use those insights to make better Marketing decisions.
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Report ID: SQMIG25H2030
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