Global Movies and Entertainment Market

Movies and Entertainment Market Size, Share, Growth Analysis, By Product(Movies, Music, Video, Others), By Type(Print Media (Newspaper, Magazines), Digital Media (Television, Radio), By Region - Industry Forecast 2024-2031


Report ID: SQMIG25H2030 | Region: Global | Published Date: April, 2024
Pages: 223 | Tables: 60 | Figures: 75

Movies and Entertainment Market Insights

Global Movies and Entertainment Market size was valued at USD 97.47 billion in 2022 and is poised to grow from USD 104.49 billion in 2023 to USD 182.23 Billion by 2031, at a CAGR of 7.2% during the forecast period (2024–2031).

It is a favorable demographic, the tendency to consume to change it, a rise in disposable incomes paired with the desire that spends time at leisure and entertainment drives the market growth. Nonetheless, market development has negatively been affected lately by the COVID - 19 pandemic. Therefore, the guidance set on COVID-19 in various countries’ theaters was unavailable and thus affected the development of its market. For instance, as reported by a blog written on Livemint the closures of nearly 10,00 theatres from mid-March 2020 were something we knew about this situation. Additionally, the number of locations that are set to permanently shut down by a prominent American movie theater chain is hundreds. Also, 3D movies which provide people with an experience of virtual reality are likely predicted to catalyze this market for VR. The next generation of marketing and distribution platforms that include digital newspapers, IPTV, DTH and cable TV are predicted to catalyze the growth of this industry also digital sales for online music and videos will boost their market. Kindly the table and video contents as well of all persons everywhere in the world. Among the many are streaming platforms such that there exists a more inherently superior quality of sound in streamed content which is helping the market to grow. In addition, the subscribers can make their own audio and video playlists shifting a spotlight on these platforms’ demand so many younger people may cherish the market development.

Strategies that the big players have adopted include regional expansions and distribution partnerships for intrusion into markets with untapped potential markets. Many of these players have now primarily been concentrating on building local content to create a good link with the audience in these areas. For example, Disney+ goes Star in Australia, New Zealand and western European countries. Easy accessibility of the audience throughout various channelso developed ideas like television and other internet has not led to new talent stepping up. The new nation leaders have seen that these countries like China, South Korea and India have increased their use of the mobile phones communication and internet which has led to industrial success in emerging aspects. This in return leads to market stagnation on a global level whereby maturity of major markets for example the United States is addressed by soaring demand as well as vast development rates in Asian countries. However, revenue generation becomes limited due to piracy as barriers against higher ranks in the distribution systems and low profit margins from streaming content. However, the number of new entrants has witnessed rises in the online streaming business. The implementation of robbery acts for the spokespersons is anticipated to help in avoiding losses for the players.

US Movies and Entertainment Market is poised to grow at sustainable CAGR for the next forecast year.

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Global Movies and Entertainment Market size was valued at USD 97.47 billion in 2022 and is poised to grow from USD 104.49 billion in 2023 to USD 182.23 Billion by 2031, at a CAGR of 7.2% during the forecast period (2024–2031).

A small number of well-established players and recent entrants define the industry. The expanding trend of entertainment and cinema has attracted the attention of many major players. In order to maintain market share, players in the sector are broadening the services they offer. 'Netflix', 'Walt Disney Company', 'AT&T Inc.', 'Amazon.com Inc.', 'Comcast Corporation', 'Sony Corporation', 'Lions Gate Entertainment Corp.', 'ViacomCBS Inc.', 'Time Warner Inc.', '21st Century Fox', 'MGM Holdings Inc.', 'Universal Pictures', 'Paramount Pictures Corporation', 'Warner Bros. Pictures', 'DreamWorks Animation LLC', 'IMAX Corporation', 'Regal Entertainment Group', 'Cinemark Holdings, Inc.', 'AMC Entertainment Holdings, Inc.', 'Netflix Inc.'

With the advent of streaming services, consumers are increasingly seeking out high-quality content that is both entertaining and engaging.

Rise of Streaming Services: The growth of streaming services such as Netflix, Amazon Prime Video, and Disney+ has transformed the way people consume movies and TV shows. With an increasing number of consumers preferring to watch content on their mobile devices or smart TVs, streaming services have become the dominant mode of content consumption.

North America dominated the global movie and entertainment business in 2021 with a 34.5% market share. This is true since Hollywood has the longest-running film business in the world. The greater percentage of screens in the region also adds to its higher revenue share. In 2020, there will be 40,998 movie screens in the United States, according to the National Association of Theatre Owners.

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Global Movies and Entertainment Market

Report ID: SQMIG25H2030

$5,300
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