Neurorehabilitation Gaming Systems Market Size, Share, Growth Analysis, By Type of Gaming System(Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-tracking Systems), By Product Type(Cortical Simulation Systems, Neural Re-education Systems, Others), By Component(Hardware, Software), By Modality(PC, Tablet, Smartphones), By Application(Brain Stroke Rehabilitation, Traumatic Brain Injury Rehabilitation, Parkinson's Disease Rehabilitation, Multiple Sclerosis Rehabilitation), By End User(Hospitals, Rehabilitation Centers, Homecare Settings), By Region - Industry Forecast 2024-2031


Report ID: SQMIG25S2040 | Region: Global | Published Date: August, 2024
Pages: 223 |Tables: 180 |Figures: 79

Neurorehabilitation Gaming Systems Market Insights

Neurorehabilitation Gaming Systems Market size was valued at USD 1.31 billion in 2022 and is poised to grow from USD 1.48 billion in 2023 to USD 3.81 billion by 2031, growing at a CAGR of 12.6% during the forecast period (2024-2031). 

The Global Neurorehabilitation Gaming Systems Market is witnessing considerable boom pushed with the aid of the increasing prevalence of neurological issues and a developing consciousness on revolutionary rehabilitation tactics. Neurorehabilitation gaming structures leverage virtual truth and gamification to decorate rehabilitation consequences, making remedy extra enticing and effective. The marketplace is propelled by advancements in technology, fostering the development of sophisticated gaming systems that cater to numerous neurological conditions. Rising attention, coupled with favorable reimbursement policies, in addition fuels market growth. North America and Europe presently dominate the market because of their advanced healthcare infrastructure, at the same time as the Asia-Pacific place presents opportunities for increase with the adoption of contemporary technology and growing healthcare investments. Key tendencies encompass the combination of artificial intelligence and non-stop research to enhance the efficacy of neurorehabilitation gaming structures.

Market snapshot - 2024-2031

Global Market Size

USD 1.31 billion

Largest Segment

VR Systems

Fastest Growth

AR Systems

Growth Rate

12.6% CAGR

Neurorehabilitation Gaming Systems Market ($ Bn)
Country Share for North America Region (%)

To get more reports on the above market click here to Buy The Report

Neurorehabilitation Gaming Systems Market Segmental Analysis

The neurorehabilitation gaming systems market is segmented into type of gaming system, product type, component, modality, application, end user, and region. Based on type of gaming system, the market is divided into console-based systems, PC-based systems, motion capture systems, VR systems, AR systems, and gesture-tracking systems. Based on product type, the market is segmented into cortical simulation systems, neural re-education systems, others. Based on component, the market is segmented into hardware and software. Based on modality, the market is segmented into smartphones, tablets, and PC. Based on application, market is bifurcated as brain stroke rehabilitation, traumatic brain injury rehabilitation, Parkinson's disease rehabilitation, multiple sclerosis rehabilitation, spinal cord injury, dystonia, schizophrenia, cerebral palsy, and others. Based on end user, market is segregated into hospitals, rehabilitation centers, homecare settings. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America, Middle East & Africa. 

Analysis by Type

VR systems provide an immersive and interactive rehabilitation revel in, improving patient engagement and adherence to remedy packages. VR systems cater to an extensive variety of neurological situations, presenting flexible programs in stroke rehabilitation, worrying brain damage therapy, and different neurological disorders. Ongoing improvements in the VR era, consisting of improved photos and movement tracking, make contributions to the effectiveness of VR-based totally neurorehabilitation.

Augmented Reality (AR) Systems are expected to be the fastest-growing gaming machine. AR structures overlay virtual elements at the real-global environment, presenting real-time interaction during rehabilitation physical activities. The capacity of AR structures to seamlessly integrate with the patient's surroundings complements consumer engagement and motivation for rehabilitation activities. Increasing cognizance on AR technology for healthcare packages and developing research initiatives contribute to the fast growth of AR-based totally neurorehabilitation gaming systems.

Analysis by Application

The international incidence of stroke cases is enormous, using the call for powerful and engaging rehabilitation answers. Neurorehabilitation gaming structures cater to various aspects of stroke rehabilitation, including motor talent improvement, cognitive education, and ordinary useful healing. Increased attention and government initiatives to decorate stroke rehabilitation results make a contribution to the dominance of this utility section.

Parkinson's Disease Rehabilitation is expected to be the fastest-growing utility segment. The prevalence of Parkinson's ailment is on the upward thrust globally, necessitating revolutionary and targeted rehabilitation solutions. Parkinson's disease offers particular motor and cognitive demanding situations, creating a call for tailor-made neurorehabilitation gaming systems. Ongoing studies specializing in Parkinson's ailment rehabilitation technologies and the incorporation of gaming structures for powerful remedy power the boom on this phase.

Neurorehabilitation Gaming Systems Market By Type of Gaming

To get detailed analysis on other segments, Request For Free Sample Report

Neurorehabilitation Gaming Systems Market Regional Insights

The region boasts incredibly advanced healthcare infrastructure, fostering the adoption of revolutionary technology and rehabilitation answers. The growing incidence of neurological problems, coupled with a proactive technique to rehabilitation, contributes to the dominance of the marketplace in North America. Robust studies and development sports inside the discipline of neurorehabilitation, at the side of giant investments in healthcare, in addition guide marketplace management.

Asia-Pacific is predicted to be the fastest-growing place for numerous compelling reasons. Increasing healthcare expenditure in nations like China, India, and Japan is driving the adoption of advanced healthcare technology, inclusive of neurorehabilitation gaming structures. The place's widespread and developing population, alongside a growing occurrence of neurological issues, creates a massive market possibility.

Neurorehabilitation Gaming Systems Market By Region
  • Largest
  • Fastest

To know more about the market opportunities by region and country, click here to
Buy The Complete Report

Neurorehabilitation Gaming Systems Market Dynamics

Drivers

Increasing Prevalence of Neurological Disorders

  • The increasing prevalence of neurological disorders, along with stroke and stressful brain injuries, necessitating effective and tasty rehabilitation solutions. Neurorehabilitation gaming systems leverage virtual fact and gamification to beautify affected person participation and enhance remedy effects.

Restraints

High Initial Costs Associated with Acquiring and Implementing Advanced Gaming Systems

  • One of the main marketplace restraints is the high preliminary prices associated with obtaining and implementing superior gaming structures, posing a challenge to large accessibility. Additionally, repayment policies and insurance insurance may not absolutely aid the adoption of those modern technologies, proscribing their usage in sure healthcare settings.

Request Free Customization of this report to help us to meet your business objectives.

Neurorehabilitation Gaming Systems Market Competitive Landscape

The aggressive environment of the Neurorehabilitation Gaming Systems market is dynamic and is characterised by a mixture of established players and revolutionary startups, creating a dynamic and evolving marketplace environment. The businesses frequently interact in strategic partnerships, collaborations, and product launches to strengthen their market presence. The panorama is marked via a focal point on technological advancements, with an emphasis on movement monitoring accuracy, interactive capabilities, and user-friendly interfaces.

Top Player’s Company Profiles

  • Akili Interactive Labs, Inc.
  • Koninklijke Philips N.V.
  • NeuroSky, Inc.
  • Virtusphere, Inc.
  • Motek Medical BV
  • Reha Technology GmbH
  • Gzystem GmbH
  • Mindmaze AG
  • Virtual Reality Medical Center
  • IGT PLC
  • Neurorehabilitation Technologies, LLC
  • BrainCo, Inc.
  • Kinesiologic Technologies, Inc.
  • Huma Therapeutics, Inc.
  • Enso VR
  • Neurotopia
  • VirZOOM
  • ImmersiveTouch
  • Jintronix
  • REHACOM

Recent Developments

  • February 2023: Lupin has announced the inauguration of Atharv Ability, a modern Neuro-rehabilitation center in Bandra Kurla Complex (BKC), Mumbai, India. This pioneering facility consists of robotics and pc-assisted technology, making it a contemporary and multi-disciplinary neuro-rehabilitation center, representing a significant improvement in rehabilitation offerings within the country.

Neurorehabilitation Gaming Systems Key Market Trends

  • Rising Integration Of Artificial Intelligence (Ai) Into Neurorehabilitation Gaming Systems: Rising Integration Of Artificial Intelligence (Ai) Into Neurorehabilitation Gaming Systems: The integration of synthetic intelligence (AI) into neurorehabilitation gaming systems, allowing customized and adaptive remedy studies. The development of greater immersive and sensible virtual environments, pushed through improvements in digital reality (VR) and augmented reality (AR) era, is also a key trend. Additionally, there can be a developing emphasis on some distance off affected person tracking and tele-rehabilitation solutions, bearing in mind multiplied accessibility and continuity of care.

Neurorehabilitation Gaming Systems Market SkyQuest Analysis

SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Correlates, and Analyses the Data collected by means of Primary Exploratory Research backed by robust Secondary Desk research.

Global Neurorehabilitation Gaming Systems market evaluation is a well-known dynamic marketplace with some of standout trends and problems. The market is propelled by a surge in neurological troubles, fostering a name for innovative rehabilitation answers. However, monetary constraints and repayment traumatic conditions ward off vast adoption. Virtual truth (VR) structures dominate, supplying immersive therapy memories. North America leads because of advanced healthcare infrastructure, even as the Asia-Pacific location exhibits fast growth. Trends include AI integration for custom designed remedy, advancements in VR/AR technology, and a shift toward remote affected man or woman tracking. Continuous studies fuels product innovation, emphasizing domestic-based totally neurorehabilitation solutions, reflecting a dynamic and evolving marketplace landscape.

Report Metric Details
Market size value in 2022 USD 1.31 billion
Market size value in 2031 USD 3.81 billion
Growth Rate 12.6%
Base year 2023
Forecast period 2024-2031
Forecast Unit (Value) USD Billion
Segments covered
  • Type of Gaming System
    • Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-tracking Systems, VR Systems, AR Systems
  • Product Type
    • Cortical Simulation Systems, Neural Re-education Systems, Others
  • Component
    • Hardware, Software
  • Modality
    • PC, Tablet, Smartphones
  • Application
    • Brain Stroke Rehabilitation, Traumatic Brain Injury Rehabilitation, Parkinson's Disease Rehabilitation, Multiple Sclerosis Rehabilitation, Spinal Cord Injury, Dystonia, Schizophrenia, Cerebral Palsy, Others
  • End User
    • Hospitals, Rehabilitation Centers, Homecare Settings
Regions covered North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
Companies covered
  • Akili Interactive Labs, Inc.
  • Koninklijke Philips N.V.
  • NeuroSky, Inc.
  • Virtusphere, Inc.
  • Motek Medical BV
  • Reha Technology GmbH
  • Gzystem GmbH
  • Mindmaze AG
  • Virtual Reality Medical Center
  • IGT PLC
  • Neurorehabilitation Technologies, LLC
  • BrainCo, Inc.
  • Kinesiologic Technologies, Inc.
  • Huma Therapeutics, Inc.
  • Enso VR
  • Neurotopia
  • VirZOOM
  • ImmersiveTouch
  • Jintronix
  • REHACOM
Customization scope

Free report customization with purchase. Customization includes:-

  • Segments by type, application, etc
  • Company profile
  • Market dynamics & outlook
  • Region

 

To get a free trial access to our platform which is a one stop solution for all your data requirements for quicker decision making. This platform allows you to compare markets, competitors who are prominent in the market, and mega trends that are influencing the dynamics in the market. Also, get access to detailed SkyQuest exclusive matrix.

Buy The Complete Report to read the analyzed strategies adopted by the top vendors either to retain or gain market share

Table Of Content

Executive Summary

Market overview

  • Exhibit: Executive Summary – Chart on Market Overview
  • Exhibit: Executive Summary – Data Table on Market Overview
  • Exhibit: Executive Summary – Chart on Neurorehabilitation Gaming Systems Market Characteristics
  • Exhibit: Executive Summary – Chart on Market by Geography
  • Exhibit: Executive Summary – Chart on Market Segmentation
  • Exhibit: Executive Summary – Chart on Incremental Growth
  • Exhibit: Executive Summary – Data Table on Incremental Growth
  • Exhibit: Executive Summary – Chart on Vendor Market Positioning

Parent Market Analysis

Market overview

Market size

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • SWOT Analysis

KEY MARKET INSIGHTS

  • Technology Analysis
    • (Exhibit: Data Table: Name of technology and details)
  • Pricing Analysis
    • (Exhibit: Data Table: Name of technology and pricing details)
  • Supply Chain Analysis
    • (Exhibit: Detailed Supply Chain Presentation)
  • Value Chain Analysis
    • (Exhibit: Detailed Value Chain Presentation)
  • Ecosystem Of the Market
    • Exhibit: Parent Market Ecosystem Market Analysis
    • Exhibit: Market Characteristics of Parent Market
  • IP Analysis
    • (Exhibit: Data Table: Name of product/technology, patents filed, inventor/company name, acquiring firm)
  • Trade Analysis
    • (Exhibit: Data Table: Import and Export data details)
  • Startup Analysis
    • (Exhibit: Data Table: Emerging startups details)
  • Raw Material Analysis
    • (Exhibit: Data Table: Mapping of key raw materials)
  • Innovation Matrix
    • (Exhibit: Positioning Matrix: Mapping of new and existing technologies)
  • Pipeline product Analysis
    • (Exhibit: Data Table: Name of companies and pipeline products, regional mapping)
  • Macroeconomic Indicators

COVID IMPACT

  • Introduction
  • Impact On Economy—scenario Assessment
    • Exhibit: Data on GDP - Year-over-year growth 2016-2022 (%)
  • Revised Market Size
    • Exhibit: Data Table on Neurorehabilitation Gaming Systems Market size and forecast 2021-2027 ($ million)
  • Impact Of COVID On Key Segments
    • Exhibit: Data Table on Segment Market size and forecast 2021-2027 ($ million)
  • COVID Strategies By Company
    • Exhibit: Analysis on key strategies adopted by companies

MARKET DYNAMICS & OUTLOOK

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • Regulatory Landscape
    • Exhibit: Data Table on regulation from different region
  • SWOT Analysis
  • Porters Analysis
    • Competitive rivalry
      • Exhibit: Competitive rivalry Impact of key factors, 2021
    • Threat of substitute products
      • Exhibit: Threat of Substitute Products Impact of key factors, 2021
    • Bargaining power of buyers
      • Exhibit: buyers bargaining power Impact of key factors, 2021
    • Threat of new entrants
      • Exhibit: Threat of new entrants Impact of key factors, 2021
    • Bargaining power of suppliers
      • Exhibit: Threat of suppliers bargaining power Impact of key factors, 2021
  • Skyquest special insights on future disruptions
    • Political Impact
    • Economic impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Market Size by Region

  • Chart on Market share by geography 2021-2027 (%)
  • Data Table on Market share by geography 2021-2027(%)
  • North America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • USA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Canada
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Europe
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Germany
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Spain
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • France
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • UK
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Europe
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Asia Pacific
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • China
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • India
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Japan
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Korea
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Asia Pacific
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Latin America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Brazil
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of South America
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Middle East & Africa (MEA)
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • GCC Countries
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Africa
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of MEA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)

KEY COMPANY PROFILES

  • Competitive Landscape
    • Total number of companies covered
      • Exhibit: companies covered in the report, 2021
    • Top companies market positioning
      • Exhibit: company positioning matrix, 2021
    • Top companies market Share
      • Exhibit: Pie chart analysis on company market share, 2021(%)

Methodology

For the Neurorehabilitation Gaming Systems Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:

1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.

2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Neurorehabilitation Gaming Systems Market.

3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.

4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.

Analyst Support

Customization Options

With the given market data, our dedicated team of analysts can offer you the following customization options are available for the Neurorehabilitation Gaming Systems Market:

Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.

Regional Analysis: Further analysis of the Neurorehabilitation Gaming Systems Market for additional countries.

Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.

Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.

Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.

Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.

Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.

Social Media Listening: To analyze the conversations and trends happening not just around your brand, but around your industry as a whole, and use those insights to make better Marketing decisions.

$5,300
BUY NOW

REQUEST FOR SAMPLE

Want to customize this report?
REQUEST FREE CUSTOMIZATION

FAQs

Neurorehabilitation Gaming Systems Market size was valued at USD 1.31 billion in 2022 and is poised to grow from USD 1.48 billion in 2023 to USD 3.81 billion by 2031, growing at a CAGR of 12.6% during the forecast period (2024-2031). 

The aggressive environment of the Neurorehabilitation Gaming Systems market is dynamic and is characterised by a mixture of established players and revolutionary startups, creating a dynamic and evolving marketplace environment. The businesses frequently interact in strategic partnerships, collaborations, and product launches to strengthen their market presence. The panorama is marked via a focal point on technological advancements, with an emphasis on movement monitoring accuracy, interactive capabilities, and user-friendly interfaces. 'Akili Interactive Labs, Inc.', 'Koninklijke Philips N.V.', 'NeuroSky, Inc.', 'Virtusphere, Inc.', 'Motek Medical BV', 'Reha Technology GmbH', 'Gzystem GmbH', 'Mindmaze AG', 'Virtual Reality Medical Center', 'IGT PLC', 'Neurorehabilitation Technologies, LLC', 'BrainCo, Inc.', 'Kinesiologic Technologies, Inc.', 'Huma Therapeutics, Inc.', 'Enso VR', 'Neurotopia', 'VirZOOM', 'ImmersiveTouch', 'Jintronix', 'REHACOM'

The increasing prevalence of neurological disorders, along with stroke and stressful brain injuries, necessitating effective and tasty rehabilitation solutions. Neurorehabilitation gaming systems leverage virtual fact and gamification to beautify affected person participation and enhance remedy effects.

Rising Integration Of Artificial Intelligence (Ai) Into Neurorehabilitation Gaming Systems: Rising Integration Of Artificial Intelligence (Ai) Into Neurorehabilitation Gaming Systems: The integration of synthetic intelligence (AI) into neurorehabilitation gaming systems, allowing customized and adaptive remedy studies. The development of greater immersive and sensible virtual environments, pushed through improvements in digital reality (VR) and augmented reality (AR) era, is also a key trend. Additionally, there can be a developing emphasis on some distance off affected person tracking and tele-rehabilitation solutions, bearing in mind multiplied accessibility and continuity of care.

The region boasts incredibly advanced healthcare infrastructure, fostering the adoption of revolutionary technology and rehabilitation answers. The growing incidence of neurological problems, coupled with a proactive technique to rehabilitation, contributes to the dominance of the marketplace in North America. Robust studies and development sports inside the discipline of neurorehabilitation, at the side of giant investments in healthcare, in addition guide marketplace management.

Request Free Customization

Want to customize this report? This report can be personalized according to your needs. Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time. We offer $1000 worth of FREE customization at the time of purchase.

logo-images

Feedback From Our Clients

Neurorehabilitation Gaming Systems Market

Report ID: SQMIG25S2040

sales@skyquestt.com
USA +1 351-333-4748

BUY NOW GET FREE SAMPLE