Report ID: SQMIG25P2012
Report ID:
SQMIG25P2012 |
Region:
Global |
Published Date: March, 2024
Pages:
223
|
Tables:
66 |
Figures:
65
Asia-Pacific stands as the predominant region in the global serious games industry, primarily due to its vast population engaging actively in social media and the presence of burgeoning economies like India, China, South Korea, among others. Furthermore, the region's substantial demand for effective educational tools, aiming to augment students' knowledge and engagement, coupled with businesses seeking economical training solutions, contributes to its leadership position. The growth in research and planning activities, along with the emergence of robust technological infrastructure, also presents significant growth avenues for the serious games market in Asia-Pacific.
On the other hand, the Latin America and Middle East & Africa (LAMEA) region exhibits the highest growth potential in the market. This expansion can be attributed to the rising internet penetration, evolving consumer demographics, and unexplored opportunities for e-learning content, software, hardware, and related services in LAMEA. Governments in the Middle East particularly emphasize driving mass digitization endeavors, especially for soft skills development, adding impetus to the growth of serious games in this dynamic region.
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Report ID: SQMIG25P2012