Global Spatial Computing Market

Spatial Computing Market Size, Share, Growth Analysis, By Technology Type(AR technology, VR technology, MR technology), By Component(Hardware, Software, Services), By Vertical(Media & entertainment, Retail & Ecommerce, Manufacturing, Education & Training), By Region - Industry Forecast 2024-2031


Report ID: SQMIG45D2050 | Region: Global | Published Date: October, 2024
Pages: 197 | Tables: 127 | Figures: 77

Spatial Computing Market News

  • In March 2024, AjnaLens, an Indian company pioneering in Extended Reality (XR) technology, introduced an innovation to redefine the XR landscape at the Game Developers Conference (GDC) 2024, in San Francisco, USA. AjnaHPSC (High Performance Spatial Computing), an XR streaming solution is the most significant breakthrough in XR technology in 10 years. 
  • In March 2024, cutting-edge augmented reality and machine learning development company DAS Labs innovated the way organizations can utilize spatial computing headsets with a new product: DAS AI Mesh. This product allows developers to ethically circumvent restrictions to devices’ camera feeds set in place by manufacturers, drastically increasing the potential use cases for these technologies. 
  • In March 2024, ARway.ai, an AI-powered Augmented Reality Experience platform with a disruptive no-code, no beacon spatial computing solution enabled by visual marker tracking with centimeter precision announced the launch of ARway V3.0, a groundbreaking update to its spatial computing platform providing augmented reality navigation and immersive experiences. 
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FAQs

Global Spatial Computing Market size was valued at USD 79.34 billion in 2022 and is poised to grow from USD 97.90 billion in 2023 to USD 526.39 billion by 2031, growing at a CAGR of 23.4% in the forecast period (2024-2031).

Businesses who have technical knowledge in fields such as cloud computing, augmented, virtual, and mixed realities, as well as artificial intelligence, machine learning, and many other areas, may be able to maximize the quality of their spatial computing solutions. Companies either concentrate on developing their operating procedures, developing spatial computing technologies, or developing the software and applications that make use of those technologies. 'Meta (Facebook) (US) ', 'Microsoft (US) ', 'Apple (US) ', 'Sony (Japan) ', 'Qualcomm (US) ', 'Google (US) ', 'Samsung (South Korea) ', 'Epson (Japan) ', 'PTC (US) ', 'Epic Games (US) ', 'Magic Leap (US) ', 'HTC (Taiwan) ', 'Lenovo (China) ', 'Intel (US) ', 'Nvidia (US) ', 'EON Reality (US) ', 'Ultraleap (UK) ', 'Vuzix (US) ', 'Varjo (Finland) ', 'Zappar (UK) ', 'Taqtile (US) ', 'Blippar (UK) ', '3D Cloud by Marxent (US) ', '4Experience (Poland) ', 'Avegant (US)'

The demand for spatial computing technologies like augmented reality (AR), virtual reality (VR), and mixed reality (MR) is being driven by their ability to provide consumers with immersive and engaging experiences.

Technologies such augmented reality (AR) and virtual reality (VR) are being adopted in growing industries such healthcare, retail, manufacturing, and education to boost productivity, improve consumer experiences, and develop immersive learning environments.

North America is expected to make a significant contribution more to the growth of the global spatial computing market over the anticipated time frame. The expansion of the region is probably attributable to companies like Google, Facebook, and Microsoft because of their efforts to use spatial computing to improve end-user watching. Regional market trends will be influenced by the application of cutting-edge technology, such as spatial computing and virtual reality, as well as the effective integration of people, processes, and technology, as well as the implementation of best business practices. Several US companies, including Magic Leap, also have this as their goal.

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Global Spatial Computing Market

Report ID: SQMIG45D2050

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