Global Toys Market

Toys Market Size, Share, Growth Analysis, By Product(Action Figures, Building Sets, Dolls, Games/Puzzles), By Sales Channel(Hypermarket/Supermarket, Specialty Stores, Departmental Stores, Online Channels), By Age Group(Up to 0-8, 9-15, 15+), By Region - Industry Forecast 2024-2031


Report ID: SQMIG25J2069 | Region: Global | Published Date: August, 2024
Pages: 223 | Tables: 69 | Figures: 80

Toys Market News

  • In January 2023, LEGO Group announced a partnership with Epic Games to create a new line of LEGO sets based on the popular video game Fortnite.
  • In February 2023, Mattel released a new line of Barbie dolls that are designed to be more inclusive and representative of real-world diversity.
  • In March 2023, Hasbro announced that it will likely be liberating a new edition of its conventional board recreation Monopoly that functions a girl mascot, Ms. Monopoly.
  • In April 2023, Spin Master released a brand new line of toys based on the popular children's TV show Paw Patrol.
  • In May 2023, VTech launched a new line of tutorial toys which might be designed to teach children about coding and robotics.
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Toys Market size was valued at USD 115.5 billion in 2022 and is poised to grow from USD 119.3 billion in 2023 to USD 153.5 billion by 2031, growing at a CAGR of 3.2% in the forecast period (2024-2031). 

The worldwide toys marketplace features a highly aggressive panorama characterized with the aid of a numerous variety of gamers, from multinational giants to areas of interest, modern startups. Some of the essential industry leaders encompass Mattel, Hasbro, LEGO Group, and Spin Master, that have hooked up their dominance with iconic brands like Barbie, Transformers, LEGO, and Paw Patrol, respectively. E-commerce giants like Amazon and Alibaba have also turned out to be key players in the marketplace, leveraging their giant on line structures to offer a wide selection of toys. Additionally, the licensing of famous characters and franchises from films, TV shows, and video video games has intensified opposition, with agencies like Disney, Warner Bros., and Nintendo extending their influence into the toy sector. Furthermore, the marketplace has witnessed a surge in eco-friendly and educational toy brands like Melissa & Doug and VTech, catering to the growing call for for sustainable and academic play reports. This competitive landscape encourages constant innovation and product differentiation as companies strive to capture the attention of tech-savvy, environmentally conscious, and discerning consumers in the ever-evolving global toys market. 'Mattel, Inc. - United States', 'Hasbro, Inc. - United States', 'LEGO Group - Denmark', 'Bandai Namco Holdings - Japan', 'Spin Master - Canada', 'VTech Holdings Ltd. - Hong Kong', 'Tomy Company, Ltd. - Japan', 'MGA Entertainment - United States', 'Jakks Pacific, Inc. - United States', 'Ravensburger - Germany', 'Hape International - China', 'Playmobil - Germany', 'Moose Toys - Australia', 'Simba Dickie Group - Germany', 'WowWee - Hong Kong', 'Clementoni - Italy', 'TOMY - Japan', 'Goliath Games - Netherlands', 'Jazwares - United States', 'TOMY International - United States', 'Mega Brands - Canada', 'Wicked Cool Toys - United States', 'Outset Media - Canada', 'Zuru Toys - New Zealand', 'JAKKS Pacific (Canada) Inc. - Canada'

Economic boom in rising markets and growing disposable income stages in many areas have been giant drivers for the toys market. As households have extra money to spend on non-crucial items, including toys, the call for a wide variety of toys has elevated. This is in particular true in nations wherein the center class is increasing and in which parents are inclined to spend money on their children's improvement and entertainment.

Growing Emphasis on Educational Toys: There became a great shift in consumer alternatives toward academic and STEM (Science, Technology, Engineering, and Mathematics) toys. Parents and caregivers were increasingly more searching for toys that no longer only entertained but also presented educational fees to their youngsters. This fashion became driven by the preference to promote mastering and talent development from a younger age. As a result, toy producers were introducing a wide variety of tutorial toys, including robotics kits, science experiments, and coding games.

The global toys marketplace is analyzed based on its local presence, which incorporates North America, Europe, Asia Pacific, Middle East and Africa, and Latin America. North America, specially the USA, has historically been a dominant pressure within the worldwide toys marketplace. Factors contributing to its dominance encompass a big populace of children, sturdy purchaser buying strength, and a mature retail infrastructure. Iconic toy businesses like Mattel and Hasbro, based totally in the United States, have a global presence and play a great role in shaping the market. Additionally, the region's urge for food for certified toys tied to famous films and TV shows has pushed consistent demand.

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Global Toys Market

Report ID: SQMIG25J2069

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