Report ID: SQMIG45D2048
Report ID:
SQMIG45D2048 |
Region:
Global |
Published Date: February, 2024
Pages:
242
|
Tables:
88 |
Figures:
76
Global Virtual Reality in Gaming Market size was valued at USD 7.1 billion in 2022 and is poised to grow from USD 10.41 billion in 2023 to USD 92.49 billion by 2031, growing at a CAGR of 31.4% in the forecast period (2024-2031).
The rapid breakthrough in the creation of virtual reality peripherals, which will be supported by compatible computers and game consoles, is expected to boost market growth. With multiple firms going into the virtual reality gaming area, the industry for wearable components such as Head-Mounted Displays (HMDs), bodysuits, motion trackers, gloves, and others is likely to see a surge in demand from gaming enthusiasts. The devices will be introduced gradually in a few nations at first. For example, HTC Vive was initially commercially available in only 24 countries.
Furthermore, investors and entrepreneurs have shown intense interest in the virtual reality field. Significant investments in immersive technology by tech-based organizations signal a new trend in the entertainment and computing industries. According to NASSCOM, content creation tools have garnered 43.5% of overall VR funding in the last five years. This highlights the increased importance of quality content production in order to maintain the interest, demand, and supply of immersive experiences through virtual reality.
US Virtual Reality in Gaming Market is poised to grow at a sustainable CAGR for the next forecast year.
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Report ID: SQMIG45D2048