VR Headsets Market Size, Share, Growth Analysis, By Type(Tethered VR Headsets, Standalone VR Headsets, and Mobile VR Headsets), By Application(Gaming and Entertainment, Healthcare and Medical, Education and Training), By Region - Industry Forecast 2024-2031


Report ID: SQMIG45I2117 | Region: Global | Published Date: February, 2024
Pages: 157 |Tables: 63 |Figures: 75

VR Headsets Market Insights

VR Headsets Market size was valued at USD 7.77 billion in 2022 and is poised to grow from USD 10.15 billion in 2023 to USD 85.88 billion by 2031, growing at a CAGR of 30.60% in the forecast period (2024-2031).

The global market for VR headsets is experiencing significant growth, driven by the widespread adoption of virtual reality technology in various sectors such as retail and manufacturing. Additionally, the increasing demand for gaming consoles is contributing to the industry's expansion. Virtual reality technology presents a vast range of applications, including medical training, industrial prototyping, and education, leading to growing investments from both consumers and enterprises and thereby boosting product demand in the foreseeable future. The virtual reality headset industry is witnessing noteworthy advancements, particularly in response to emerging trends in virtual reality technology.

There is a rising demand for VR-enabled Head-Mounted Devices (HMDs) in the entertainment and gaming sectors, prompting companies to offer innovative devices that provide unparalleled immersive experiences. To stay competitive and enhance their product offerings, key players in the market are continually integrating the latest technological advancements. The market is poised to benefit from the increasing social and collaborative nature of the virtual reality domain, coupled with the widespread penetration of smartphones. VR devices offer numerous advantages, such as creating realistic worlds, providing immersive experiences, facilitating profound visualization, and enabling users to experience different environments. As a result, these devices have witnessed high demand in various industries, especially during the Covid-19 pandemic, with applications in teaching and learning activities.

For example, the U.K. government used VR headsets to train trauma medical professionals, while NASA utilized VR technology to offer interactive behavioral health training and a Virtual Space Station (VSS). Moreover, the practical implementation of virtual reality technology across sectors like healthcare, real estate, education, automotive, and retail is driving efficiency and results, further contributing to the market's growth. Automotive industry giants like Jaguar Land Rover (JLR) and BMW have been leveraging virtual reality for years to enhance early engineering and design reviews, ensuring optimal object obscuration and visual design of their vehicles. With continuous technological advancements and increasing applications, the global VR headsets market is poised for promising growth in the coming years.

US VR Headsets Market is poised to grow at a sustainable CAGR for the next forecast year.

Market Snapshot - 2024-2031

Global Market Size

USD 7.02 billion

Largest Segment

Gaming and Entertainment

Fastest Growth

Gaming and Entertainment

Growth Rate

30.6% CAGR

Global VR Headsets Market ($ Bn)
Country Share for North America Region (%)

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VR Headsets Market Segmental Analysis

The Global VR Headsets Market is segmented by type, application, and region. Based on type, the market can be segmented into Tethered VR Headsets, Standalone VR Headsets, and Mobile VR Headsets. Based on application, the market is segmented into Gaming and Entertainment, Healthcare and Medical, Education and Training. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

VR Headsets Market Analysis by Type

By Type, the market can be segmented into Tethered VR Headsets, Standalone VR Headsets, and Mobile VR Headsets. Standalone VR Headsets have gained significant traction in the market due to their unique advantages. These headsets offer a compelling user experience without the need for external devices or connections, providing users with complete freedom of movement. They are self-contained, typically equipped with built-in processing power, sensors, and displays, making them portable and easy to set up. This convenience has appealed to a wide range of consumers, from tech enthusiasts to casual users, and even professionals seeking a hassle-free VR experience. While Standalone VR headsets have also experienced rapid growth in both consumer and enterprise markets. The standalone category has managed to bridge the gap between high-end tethered headsets and entry-level mobile headsets, providing a compelling balance between performance and affordability. With advancements in technology, these headsets have become more powerful and capable of delivering immersive experiences on par with some tethered headsets.

VR Headsets Market Analysis by Application

By application, the market is segmented into Gaming and Entertainment, Healthcare and Medical, Education and Training. The Gaming and Entertainment segment has long been the primary driver of the VR headsets market. Virtual reality gaming, in particular, offers an unparalleled level of immersion and interactivity, transforming the gaming experience for enthusiasts worldwide. VR gaming allows players to step into virtual worlds, interact with characters and objects, and experience gameplay in a whole new way.

The Education and Training segment has emerged as the fastest-growing segment in the VR headsets market. Virtual reality has revolutionized traditional education and training methods by providing immersive and experiential learning opportunities. VR-based training and educational experiences offer a higher level of retention and engagement compared to traditional methods. Hands-on simulations and interactive lessons make learning more effective and enjoyable.

Global VR Headsets Market By Application

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VR Headsets Market Regional Insights

North America is currently the dominating region in the global VR headsets market. The region's dominance can be attributed to several factors. Firstly, North America is home to some of the world's leading technology companies that are actively investing in virtual reality and developing cutting-edge VR headset products. These companies have strong R&D capabilities and resources, allowing them to stay at the forefront of VR technology advancements. Furthermore, the use of virtual reality technology in various other sectors, such as healthcare, education, and automotive, has gained traction in North America. The region's healthcare industry, in particular, has been leveraging VR headsets for medical training, simulation, and therapy, contributing to the market's growth.

Asia-Pacific is emerging as the fastest-growing region in the global VR headsets market. Several factors are propelling the rapid growth in this region. Firstly, the increasing disposable income and improving living standards in countries like China, India, South Korea, and Japan have led to a rising interest in advanced technologies, including virtual reality. Moreover, the adoption of VR technology in education and training is gaining momentum in Asia-Pacific. Educational institutions and corporations are utilizing VR headsets to enhance learning experiences and provide efficient training solutions.

Global VR Headsets Market By Geography
  • Largest
  • Fastest

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VR Headsets Market Dynamics

VR Headsets Market Drivers

Increasing adoption of virtual reality technology

  • One significant driver fueling the growth of the global VR headsets market is the increasing adoption of virtual reality technology in the gaming and entertainment industry. As consumers seek more immersive and realistic gaming experiences, VR-enabled Head-Mounted Devices (HMDs) have gained popularity. The ability of VR headsets to transport users into virtual worlds and offer interactive gameplay has revolutionized the gaming landscape. With leading technology companies constantly pushing the boundaries of VR technology and offering innovative gaming experiences, the demand for VR headsets is expected to continue its upward trajectory.

VR Headsets Market Restraints

High initial cost

  • One crucial restraint challenging the global VR headsets market is the high initial cost associated with these devices. VR headsets require advanced technology and precise engineering, making them expensive for many potential consumers. The cost barrier may deter some individuals and businesses from investing in VR headsets, limiting their market penetration. Additionally, the need for powerful computing equipment to support VR experiences further adds to the overall cost, making it a significant factor hindering widespread adoption. Manufacturers and industry players must address this challenge by focusing on cost reduction strategies and offering more affordable options to attract a broader consumer base.

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VR Headsets Market Competitive Landscape

The global VR headsets market is characterized by intense rivalry among various companies striving to offer innovative and advanced VR headset products. These companies are continuously investing in research and development to stay at the forefront of VR technology advancements. They focus on integrating the latest technological features to provide users with unparalleled immersive experiences. Moreover, the market is witnessing various new entrants and established players expanding their product offerings to cater to the growing demand across diverse industries. The competition is driving the development of more cost-effective and feature-rich VR headsets to gain a competitive edge and capture a larger market share.

VR Headsets Market Top Player’s Company Profiles

  • Facebook Technologies, LLC (US)
  • Sony Corporation (Japan)
  • HTC Corporation (Taiwan)
  • Samsung Electronics Co., Ltd. (South Korea)
  • Google LLC (US)
  • Microsoft Corporation (US)
  • Oculus VR, LLC (US)
  • Lenovo Group Limited (China)
  • LG Electronics Inc. (South Korea)
  • Xiaomi Corporation (China)
  • Pimax Technology (China)
  • HP Inc. (US)
  • Acer Inc. (Taiwan)
  • StarVR Corporation (Taiwan)
  • Razer Inc. (US)
  • ASUSTeK Computer Inc. (Taiwan)
  • Dell Technologies Inc. (US)
  • Zeiss International (Germany)
  • Avegant Corporation (US)
  • Sulon Technologies Inc. (Canada)

VR Headsets Market Recent Developments

  • In June 2023, Razer Inc. acquired a startup specializing in VR haptic feedback technology, signaling Razer's entry into the virtual reality market and their commitment to delivering more immersive experiences.
  • In May 2023, Lenovo Group Limited announced a collaboration with Valve Corporation to develop a new VR headset compatible with Valve's SteamVR platform, catering to the gaming and entertainment market.
  • In March 2023, Google launched its Google VR Studios, a dedicated content creation studio aimed at producing high-quality VR content for its Daydream VR platform.
  • In January 2023, Microsoft and Meta Platforms (formerly Facebook) formed a strategic partnership to integrate Microsoft's Azure cloud services with Meta's VR platforms, aiming to enhance virtual reality experiences and capabilities.

VR Headsets Key Market Trends

  • Increasing emphasis on social and collaborative virtual reality experiences: One key market trend in the global VR headsets market is the increasing emphasis on social and collaborative virtual reality experiences. Virtual reality technology is evolving to provide users with more interactive and shared environments, allowing people from different locations to connect and collaborate seamlessly. This trend is driven by the growing interest in social gaming, virtual meetings, and shared virtual events. As VR headsets become more accessible and affordable, companies are focusing on developing platforms that enable users to engage in virtual experiences together, fostering a sense of community and enhancing the overall immersion and appeal of virtual reality technology.

VR Headsets Market SkyQuest Analysis

SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates, and Analyses the Data collected by means of Primary Exploratory Research backed by robust Secondary Desk research.

According to global VR Headsets market analysis, the global VR headsets market is witnessing significant growth, driven by the increasing adoption of virtual reality technology in gaming, entertainment, education, and other sectors. The largest and fastest-growing segment is the gaming industry, where consumers seek immersive experiences, propelling the demand for VR-enabled headsets. North America dominates the market, owing to the presence of leading technology companies and a robust gaming industry. The future scope of the market is promising, with continuous technological advancements and expanding applications in healthcare, real estate, and retail. The most driving factor is the quest for more realistic and interactive experiences, encouraging companies to invest in research and development to provide cutting-edge VR headsets that cater to the growing consumer demand.

Report Metric Details
Market size value in 2022 USD 7.77 billion
Market size value in 2031 USD 85.88 billion
Growth Rate 30.60%
Base year 2023
Forecast period 2024-2031
Forecast Unit (Value) USD Billion
Segments covered
  • Type
    • Tethered VR Headsets, Standalone VR Headsets, and Mobile VR Headsets
  • Application
    • Gaming and Entertainment, Healthcare and Medical, Education and Training
Regions covered North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
Companies covered
  • Facebook Technologies, LLC (US)
  • Sony Corporation (Japan)
  • HTC Corporation (Taiwan)
  • Samsung Electronics Co., Ltd. (South Korea)
  • Google LLC (US)
  • Microsoft Corporation (US)
  • Oculus VR, LLC (US)
  • Lenovo Group Limited (China)
  • LG Electronics Inc. (South Korea)
  • Xiaomi Corporation (China)
  • Pimax Technology (China)
  • HP Inc. (US)
  • Acer Inc. (Taiwan)
  • StarVR Corporation (Taiwan)
  • Razer Inc. (US)
  • ASUSTeK Computer Inc. (Taiwan)
  • Dell Technologies Inc. (US)
  • Zeiss International (Germany)
  • Avegant Corporation (US)
  • Sulon Technologies Inc. (Canada)
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Table Of Content

Executive Summary

Market overview

  • Exhibit: Executive Summary – Chart on Market Overview
  • Exhibit: Executive Summary – Data Table on Market Overview
  • Exhibit: Executive Summary – Chart on VR Headsets Market Characteristics
  • Exhibit: Executive Summary – Chart on Market by Geography
  • Exhibit: Executive Summary – Chart on Market Segmentation
  • Exhibit: Executive Summary – Chart on Incremental Growth
  • Exhibit: Executive Summary – Data Table on Incremental Growth
  • Exhibit: Executive Summary – Chart on Vendor Market Positioning

Parent Market Analysis

Market overview

Market size

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • SWOT Analysis

KEY MARKET INSIGHTS

  • Technology Analysis
    • (Exhibit: Data Table: Name of technology and details)
  • Pricing Analysis
    • (Exhibit: Data Table: Name of technology and pricing details)
  • Supply Chain Analysis
    • (Exhibit: Detailed Supply Chain Presentation)
  • Value Chain Analysis
    • (Exhibit: Detailed Value Chain Presentation)
  • Ecosystem Of the Market
    • Exhibit: Parent Market Ecosystem Market Analysis
    • Exhibit: Market Characteristics of Parent Market
  • IP Analysis
    • (Exhibit: Data Table: Name of product/technology, patents filed, inventor/company name, acquiring firm)
  • Trade Analysis
    • (Exhibit: Data Table: Import and Export data details)
  • Startup Analysis
    • (Exhibit: Data Table: Emerging startups details)
  • Raw Material Analysis
    • (Exhibit: Data Table: Mapping of key raw materials)
  • Innovation Matrix
    • (Exhibit: Positioning Matrix: Mapping of new and existing technologies)
  • Pipeline product Analysis
    • (Exhibit: Data Table: Name of companies and pipeline products, regional mapping)
  • Macroeconomic Indicators

COVID IMPACT

  • Introduction
  • Impact On Economy—scenario Assessment
    • Exhibit: Data on GDP - Year-over-year growth 2016-2022 (%)
  • Revised Market Size
    • Exhibit: Data Table on VR Headsets Market size and forecast 2021-2027 ($ million)
  • Impact Of COVID On Key Segments
    • Exhibit: Data Table on Segment Market size and forecast 2021-2027 ($ million)
  • COVID Strategies By Company
    • Exhibit: Analysis on key strategies adopted by companies

MARKET DYNAMICS & OUTLOOK

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • Regulatory Landscape
    • Exhibit: Data Table on regulation from different region
  • SWOT Analysis
  • Porters Analysis
    • Competitive rivalry
      • Exhibit: Competitive rivalry Impact of key factors, 2021
    • Threat of substitute products
      • Exhibit: Threat of Substitute Products Impact of key factors, 2021
    • Bargaining power of buyers
      • Exhibit: buyers bargaining power Impact of key factors, 2021
    • Threat of new entrants
      • Exhibit: Threat of new entrants Impact of key factors, 2021
    • Bargaining power of suppliers
      • Exhibit: Threat of suppliers bargaining power Impact of key factors, 2021
  • Skyquest special insights on future disruptions
    • Political Impact
    • Economic impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Market Size by Region

  • Chart on Market share by geography 2021-2027 (%)
  • Data Table on Market share by geography 2021-2027(%)
  • North America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • USA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Canada
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Europe
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Germany
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Spain
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • France
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • UK
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Europe
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Asia Pacific
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • China
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • India
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Japan
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Korea
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Asia Pacific
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Latin America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Brazil
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of South America
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Middle East & Africa (MEA)
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • GCC Countries
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Africa
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of MEA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)

KEY COMPANY PROFILES

  • Competitive Landscape
    • Total number of companies covered
      • Exhibit: companies covered in the report, 2021
    • Top companies market positioning
      • Exhibit: company positioning matrix, 2021
    • Top companies market Share
      • Exhibit: Pie chart analysis on company market share, 2021(%)

Methodology

For the VR Headsets Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:

1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.

2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the VR Headsets Market.

3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.

4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.

Analyst Support

Customization Options

With the given market data, our dedicated team of analysts can offer you the following customization options are available for the VR Headsets Market:

Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.

Regional Analysis: Further analysis of the VR Headsets Market for additional countries.

Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.

Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.

Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.

Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.

Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.

Social Media Listening: To analyze the conversations and trends happening not just around your brand, but around your industry as a whole, and use those insights to make better Marketing decisions.

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FAQs

VR Headsets Market size was valued at USD 7.77 billion in 2022 and is poised to grow from USD 10.15 billion in 2023 to USD 85.88 billion by 2031, growing at a CAGR of 30.60% in the forecast period (2024-2031).

The global VR headsets market is characterized by intense rivalry among various companies striving to offer innovative and advanced VR headset products. These companies are continuously investing in research and development to stay at the forefront of VR technology advancements. They focus on integrating the latest technological features to provide users with unparalleled immersive experiences. Moreover, the market is witnessing various new entrants and established players expanding their product offerings to cater to the growing demand across diverse industries. The competition is driving the development of more cost-effective and feature-rich VR headsets to gain a competitive edge and capture a larger market share. 'Facebook Technologies, LLC (US)', 'Sony Corporation (Japan)', 'HTC Corporation (Taiwan)', 'Samsung Electronics Co., Ltd. (South Korea)', 'Google LLC (US)', 'Microsoft Corporation (US)', 'Oculus VR, LLC (US)', 'Lenovo Group Limited (China)', 'LG Electronics Inc. (South Korea)', 'Xiaomi Corporation (China)', 'Pimax Technology (China)', 'HP Inc. (US)', 'Acer Inc. (Taiwan)', 'StarVR Corporation (Taiwan)', 'Razer Inc. (US)', 'ASUSTeK Computer Inc. (Taiwan)', 'Dell Technologies Inc. (US)', 'Zeiss International (Germany)', 'Avegant Corporation (US)', 'Sulon Technologies Inc. (Canada)'

One significant driver fueling the growth of the global VR headsets market is the increasing adoption of virtual reality technology in the gaming and entertainment industry. As consumers seek more immersive and realistic gaming experiences, VR-enabled Head-Mounted Devices (HMDs) have gained popularity. The ability of VR headsets to transport users into virtual worlds and offer interactive gameplay has revolutionized the gaming landscape. With leading technology companies constantly pushing the boundaries of VR technology and offering innovative gaming experiences, the demand for VR headsets is expected to continue its upward trajectory.

Increasing emphasis on social and collaborative virtual reality experiences: One key market trend in the global VR headsets market is the increasing emphasis on social and collaborative virtual reality experiences. Virtual reality technology is evolving to provide users with more interactive and shared environments, allowing people from different locations to connect and collaborate seamlessly. This trend is driven by the growing interest in social gaming, virtual meetings, and shared virtual events. As VR headsets become more accessible and affordable, companies are focusing on developing platforms that enable users to engage in virtual experiences together, fostering a sense of community and enhancing the overall immersion and appeal of virtual reality technology.

North America is currently the dominating region in the global VR headsets market. The region's dominance can be attributed to several factors. Firstly, North America is home to some of the world's leading technology companies that are actively investing in virtual reality and developing cutting-edge VR headset products. These companies have strong R&D capabilities and resources, allowing them to stay at the forefront of VR technology advancements. Furthermore, the use of virtual reality technology in various other sectors, such as healthcare, education, and automotive, has gained traction in North America. The region's healthcare industry, in particular, has been leveraging VR headsets for medical training, simulation, and therapy, contributing to the market's growth.

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